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ADDIE

{ENTER}. ADDIE. {. }. An Introduction to. and how it can be used by Multimedia students. Table of Contents. { ADDIE } why it works. ADDIE History Theories In Comparison Uses in Multimedia Quiz References. Previous | Home | Next. ADDIE is. { ADDIE } is.

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ADDIE

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  1. {ENTER} ADDIE { } An Introduction to and how it can be used by Multimedia students

  2. Table of Contents { ADDIE }why it works • ADDIE • History • Theories • In Comparison • Uses in Multimedia • Quiz • References

  3. Previous | Home | Next ADDIE is { ADDIE }is ISDA phased systems approach is often referred to as the Instructional Systems Design model. The benefits in using this type of approach is that the end product is more likely to meet the genuine needs of the client. It also helps to ensure that the development does not begin until the planning process is complete which ends up saving costs and frustration from rework. ADDIE The most popular ISD approach is the ADDIE model. ADDIE represents the five phases of the project, Analyze, Design, Develop, Implement and Evaluate.

  4. Previous | Home | Next The ADDIE phases the { ADDIE } phases

  5. Rapid Prototyping Previous | Home | Next the { ADDIE } phases Rapid Prototyping For best results, the development process for an electronic project should use a modified ADDIE model, in which a rapid prototype phase is inserted after, or as an extension of, the design phase. A rapid prototype is simply a quickly assembled module that can be tested with the student audience early in the process. The evaluation typically looks at things like how well the learners responded to the creative metaphor, how effective the learning activities are, and how well the program performs on the chosen technology platform. Based on the feedback, the design can be revised and another prototype developed. This process continues until there is agreement and confidence in the prototype. A D D I E Rapid Prototyping

  6. Previous | Home | Next Formative vs. Summative the { ADDIE } phases Formative vs. Summative

  7. History of Addie Previous | Home | Next the {HISTORY} of ADDIE ISD evolved from post-World War II research in the United States military to find a more effective and manageable way to create training programs and generate propaganda. These efforts led to early ISD models that were developed and taught in the late 1960's at Florida State University. In 1975, Florida State University coined the ADDIE model of Analysis, Design, Development, Implementation, and Evaluation, which was selected by the Armed Services as the primary means for developing training. At the time, the term "ADDIE" was not used, but rather "SAT" (Systems Approach to Training) or "ISD" (Instructional Systems Development). As a general rule, the military used SAT, while their civilian counterparts used ISD. Click here to see more WWII posters

  8. Gallery From informing the troops to informing the public, Instructional Design was put into high gear during WWII. Click here to return to the previous slide.

  9. Theory: Behaviorism Previous | Home | Next {Theory} 1. Behaviorism DefinitionBehaviorism is a theory of animal and human learning that only focuses on objectively observable behaviors and discounts mental activities. Behavior theorists define learning as nothing more than the acquisition of new behavior.

  10. Theory: Constructivism Previous | Home | Next {Theory} 2. Constructivism DefinitionConstructivism is a philosophy of learning founded on the premise that, by reflecting on our experiences, we construct our own understanding of the world we live in. Each of us generates our own "rules" and "mental models," which we use to make sense of our experiences. Learning, therefore, is simply the process of adjusting our mental models to accommodate new experiences.

  11. Theory: Cognitivism Previous | Home | Next {Theory} 3. Cognitivism DefinitionCognitivism as an internal, active, creative process. It emphasizes the critical role that memory plays in helping us translate new information into a form that is meaningful and will allow us to retrieve it and be able to use it. Memory involves three processes: attention, encoding and retrieval.

  12. Comparison: ASSURE Previous | Home | Next ADDIE in{COMPARISON}1. to ASSURE The ASSURE model is an ISD (Instructional Systems Design) process that was modified to be used by educators. You can use this process in writing your content and in improving instruction and learning. The ASSURE model incorporates Robert Gagne's events of instruction to assure effective use of media in instruction. ASSURE A D D I E ASSURE ·        Analyze Learners ·        State Objectives ·        Select Media and Materials ·        Utilize Media and Materials ·        Require Learner Participation ·        Evaluate and Revise

  13. Comparison: ARCS Previous | Home | Next ADDIE in{COMPARISON}2. to ARCS The ARCS model is a motivational model. This model is not intended to stand apart as a separate system for instructional design, but can be incorporated within another design process such as ADDIE or ASSURE.The ARCS model of motivational design consists of a set of categories of motivational concepts and strategies that are derived from a synthesis of the research on human motivation combined with a review of successful motivational practices. A D D I E ARCS ARCS ·        Attention ·        Relevance ·        Confidence ·        Satisfaction

  14. Comparison: Kemp Previous | Home | Next ADDIE in{COMPARISON}3. to The Kemp Model The Kemp Model emphasizes the interdependencies of each step in the process, highlights the importance of the evaluation, and recognizes more environmental factors in an educational setting. (Otherwise known as the MRK Model for all of it’s founders: Morrison, Ross and Kemp.) 1.2.3.4. 5. 6. 7. 8. A D D I E The Kemp Model • Identify instructional problems • 2. Examine learner characteristics • 3. Identify subject content • 4. State instructional objectives for the learner • 5. Design instructional strategies • 6. Plan the instructional message and delivery • 7. Develop evaluation instruments • 8. Select resources to support instruction and learning activities

  15. Comparison: Dick and Carey Previous | Home | Next ADDIE in{COMPARISON}4. to Dick and Carey Dick and Carey's model details a comprehensive and detailed process. It has been criticized for at the same time being too rigid and cumbersome for the average design process. 1.2.3.4. 5. 6. 7. 8. 9. A D D I E The Dick & Carey Model 1. Instructional Goals 2. Instructional Analysis 3. Entry Behaviors and Learner Characteristics 4. Performance Objectives 5. Criterion-Referenced Test Items 6. Instructional Strategy 7. Instructional Materials 8. Formative Evaluation 9. Summative Evaluation

  16. Uses in MM: Project Previous | Home | Next {ADDIE for MM} 1. Develop a project

  17. Uses in MM: Portfolio Previous | Home | Next {ADDIE for MM}2. Develop an Electronic Portfolio

  18. Uses in MM: Identity Previous | Home | Next {ADDIE for MM} 3. Client Identity {ADDIE for MM} 3. Client Identity

  19. Quiz Previous | Home | Next {Quiz} turn up your volume • What is the Analyze phase in ADDIE?a. Translate the program objectives into terminal and enabling learning objectives. b. Clarify organizational and training program objectives. c. Rollout program communications to stakeholders. • When was Instructional Design originally developed?a. During WWIIb. During the Bauhaus movement in Germanyc. During the War of 1812 in the WNY area • What theory is based on the learned creating their own unique education?a. Behaviorismb. Cognitivismc. Constructivism • What part of the ASSURE model would be closely related to the Development phase in ADDIE?a. State objectivesb. Evaluate and revisec. Utilize media and materials

  20. 1/4 Previous | Home | Next References {REFERENCES} Business Performance Pty Ltd (Modified 3/29/08). Instructional Systems Design. Retrieved March, 2008, from http://www.businessperform.com/html/addie_model.html. Dennis Tester (Modified 3/29/08). The ADDIE Instructional Design Model. Retrieved March, 2008, from http://www.dennistester.com/addie.htm. M. Malachowski (Modified 3/1/02). ADDIE Based Five-Step Method Towards Instructional Design. Retrieved March, 2008, from http://fog.ccsf.cc.ca.us/~mmalacho/OnLine/ADDIE.html. Martin Ryder (Modified 3/1/08). Instructional Design Models. Retrieved March, 2008, from http://carbon.cudenver.edu/~mryder/itc_data/idmodels.html.

  21. 2/4 Previous | Home | Next References {REFERENCES} Judith V. Boettcher, Ph. D.  (Modified 6/3/98). Using the Web for Teaching: An Online Learning Module. Retrieved March, 2008, from http://vccslitonline.cc.va.us/usingweb/. Douglas College (Modified 7/03). The ASSURE Model for Selecting Instructional Media. Retrieved March, 2008, http://www.umdnj.edu/meg/legacy/assure_model_select_media.htm. Kevin Kruse (Modified 3/29/08). Introduction to Instructional Design and the ADDIE Model. Retrieved March, 2008, from http://www.e-learningguru.com/articles/art2_1.htm. A.W. Strickland Ph. D. (Modified 3/29/08). ADDIE. Retrieved March, 2008, from http://ed.isu.edu/addie/index.html.

  22. 3/4 Previous | Home | Next References {REFERENCES} Intuology  (Modified 3/29/08). The ADDIE Instructional Design Model. Retrieved March, 2008, from http://www.intulogy.com/addie/index.html. Funderstanding (Modified 3/30/03). About Learning. Retrieved March, 2008, http://www.funderstanding.com/about_learning.cfm. Kendra Van Wagner (Modified 2008). What is Behaviorism?. Retrieved March, 2008, from http://psychology.about.com/od/behavioralpsychology/f/behaviorism.htm. John M. Keller (Modified 3/30/08). What is the ARCS Model?. Retrieved March, 2008, from http://www.arcsmodel.com/home.htm.

  23. 4/4 Previous | Home References {REFERENCES} Dana Bayer (Modified 5/10/01). Cognitivism. Retrieved March, 2008, from http://online.sfsu.edu/~foreman/itec800/finalprojects/danabayer/cognitivism.html. Max Wideman (Modified 3/30/03). Steps in Project Planning. Retrieved March, 2008, http://www.maxwideman.com/issacons/iac1079a/sld001.htm.

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