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Goals for Today

Goals for Today. implement a Deck of Cards composition Iterator interface Iterable interface. Implementing a Deck of Cards. a class to represent a deck of cards a deck has-a collection of 52 cards the deck should own the cards a deck is a composition of cards

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Goals for Today

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  1. Goals for Today • implement a Deck of Cards • composition • Iterator interface • Iterable interface

  2. Implementing a Deck of Cards • a class to represent a deck of cards • a deck has-a collection of 52 cards • the deck should own the cards • a deck is a composition of cards • a client can ask the deck to deal a card • the deck gives up ownership of the card • the client takes ownership of the card • a client can try to give a dealt card back to the deck • the deck takes ownership of the card if and only if it does not have the same card already • class invariant: the cards in a deck are unique

  3. a client can ask for the deck to be shuffled • a client can ask to see all of the cards without the deck giving up ownership of any of the cards • we will implement the Iterable interface for the deck • lets clients write code like: Deck theDeck = new Deck(); for(Card c : theDeck) // for each Card c in theDeck { System.out.println(c); } 1 Deck List<Card> filled diamond indicates composition

  4. Iterators • an iterator is an object that provides access to each element of a collection in sequential order • an iterator must implement the Iterator interface found in java.util public interface Iterator<E> { public booleanhasNext(); public E next(); public void remove(); // optional } [AJ 16.3]

  5. Iterable Interface • every Collection type supplies an iterator by implementing the Iterable interface public interface Iterable<T> { public Iterator<T> iterator(); }

  6. Iterating with hasNext • prior to Java 1.5 you would iterate over a Collection like so import java.util.ArrayList; import java.util.Iterator; // ... ArrayList<String> lst = new ArrayList<String>(); lst.add("apple"); lst.add("banana"); lst.add("mango"); for(Iterator<String> iter = lst.iterator(); iter.hasNext(); ) { String s = iter.next(); System.out.println(s.replace('a', 'A') + " "); } // prints Apple bAnAnA mAngo

  7. Iterating with for-each • the preferred method is to use a for-each loop import java.util.ArrayList; import java.util.Iterator; // ... ArrayList<String> lst = new ArrayList<String>(); lst.add("apple"); lst.add("banana"); lst.add("mango"); for(String s : lst) // for each String s in lst { System.out.println(s.replace('a', 'A') + " "); } // prints Apple bAnAnA mAngo

  8. Deck package playingcard; import java.util.Collections; import java.util.Iterator; import java.util.List; import java.util.ArrayList; public class Deck implements Iterable<Card> { private final List<Card> cards;

  9. Deck public Deck() { this.cards = new ArrayList<Card>(); this.reset(); } public void reset() { this.cards.clear(); final Set<String> keys = CardUtil.RANKS.keySet(); for(String rank : keys) { for(String suit : CardUtil.SUITS) { cards.add(new Card(rank, suit)); } } } The Deck owns its Cards; thus it must create and own its own List of Cards. Map does not supply an iterator to its keys or values, but it can return its keys as a Set.

  10. Deck public void shuffle() { Collections.shuffle(this.cards); } public int getNumberOfCards() { return this.cards.size(); }

  11. Deck public Card deal() { Card c = null; if(this.getNumberOfCards() > 0) { c = this.cards.remove(0); } return c; } When a Deck deals a Card, it is giving up ownership of the Card; therefore, the Deck needs to remove the Card from its internal state. In this case, we always deal from the top of the Deck, so we remove the first Card stored in the List this.cards (the zeroth card).

  12. Deck public boolean take(Card c) { boolean ok = false; if (!this.cards.contains(c)) { ok = this.cards.add(c); } return ok; } A client can ask a Deck to take a Card from the client; in this case, the client is asking the Deck to take ownership of the Card. Because of the class invariant (Deck holds unique Cards), the take implementation must check that the Card c is not already in this.cards. The Deck takes ownership of the Card c if and only if it does not already have a card identical to c.

  13. Implementing equals for Deck • you might be tempted to write something like the following in equals() eq = this.cards.equals(other.cards); • unfortunately, this does not work because the order of the list elements matters for List.equals() • a list with elements { 1, 2, 3, 4 } is not equals to a list with elements { 4, 3, 2, 1 }

  14. we can use List.containsAll() • a list with elements { 1, 2, 3, 4 } contains all of the elements in the list { 4, 3, 2, 1 } • but a list with elements { 1, 2, 3, 4 } also contains all of the elements in the list { 4, 3 } • we will say that two Decks are equal if they have the same number of cards and they contain the same cards

  15. Deck equals @Override public boolean equals(Object obj) { boolean eq = false; if (this == obj) { eq = true; } else if( obj != null && this.getClass() == obj.getClass() ) { Deck other = (Deck) obj; eq = this.cards.size() == other.cards.size() && this.cards.containsAll(other.cards); } return eq; }

  16. Deck iterator @Override public Iterator<Card> iterator() { return this.cards.iterator(); } Because Deck implements Iterable<Card>, we must provide a method that returns an iterator to a Card. We could implement our own Card iterator class, but the List contained by the Deck already supplies an iterator for us. In this case, we can just delegate to this.cards to get a suitable iterator.

  17. Exercises • add a constructor that constructs a Deck given a Collection of Cards public Deck(Collection<Card> cards) • hint: use the Collections utility • add a method that sorts the Deck by rank public void sort() • hint: use the Collections utility • implement toString()

  18. PEx02 Default constructor /** * Constructs a person of age 0 whose name is either * John Doe or Jane Doe. The name is randomly chosen. */ public Person() { Random gen = new Random(); if (gen.nextBoolean()) { this.name = "John Doe"; } else { this.name = "Jane Doe"; } this.age = 0; }

  19. PEx02 Two-parameter Constructor /** * Constructs a person with the given name and age. * * @param name The name of the person. * @pre. <code>age >= 0</code> * @param age The age of the person. */ public Person(String name, int age) { if (age < 0) { throw new IllegalArgumentException("age must be greater than or equal to zero"); } this.name = name; this.age = age; } Remember that as the implementer, you can do whatever you want if the precondition is violated: age = 0; instead of the exception would also be acceptable.

  20. PEx02 equals /** * Tests for equality of this person and the given * other person. Two persons are equal if they have * the same name and the same age. If both names are * null, then they are considered the same. * * @param Another person. * @return true if this person and the other person are * the same, false otherwise. */ @Override public boolean equals(Object object) {

  21. boolean eq = false; if (this == object) { eq = true; } else if (object != null && this.getClass() == object.getClass()) { // 1. cast object to Person then // 2. do attribute by attribute equals keeping in mind // that some attributes might need special // handling because they can be null

  22. Person other = (Person) object; if (this.age == other.age) { if (this.name == null && other.name == null) { eq = true; } else if (this.name.equals(other.name)) { eq = true; } } return eq; }

  23. Puzzle 05 What does the following print? import java.util.*; public class DatingGame { public static void main(String[] args) { Calendar cal = Calendar.getInstance(); cal.set(1999, 12, 31); // Dec 31, 1999? System.out.println(cal.get(Calendar.YEAR) + " "); Date d = cal.getTime(); System.out.println(d.getDay()); } } from Java Puzzlers by Joshua Bloch and Neal Gafter

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