Overview. GPU Memory ModelGPU-Based Data StructuresPerformance Considerations. GPU memory model. GPU Data StorageVertex dataTexture dataFrame buffer. Vertex Data. Texture Data. Frame Buffer(s). PS3.0 GPUs. GPU memory model. Read-OnlyTraditional use of GPU memoryCPU writes, GPU readsRead/WriteSave frame buffer(s) for later use as texture or vertex arraySave up to 16, 32-bit floating values per pixelMultiple Render Targets (MRTs).
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