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Real-Time 3D Model Acquisition

Real-Time 3D Model Acquisition. Princeton University Stanford University Hunter College. Szymon Rusinkiewicz Olaf Hall-Holt Marc Levoy Ilya Korsunsky. 3D Scanning. Possible Research Goals. Low noise Guaranteed high accuracy High speed Low cost Automatic operation No holes.

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Real-Time 3D Model Acquisition

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  1. Real-Time 3D Model Acquisition Princeton University Stanford University Hunter College Szymon Rusinkiewicz Olaf Hall-Holt Marc Levoy Ilya Korsunsky

  2. 3D Scanning

  3. Possible Research Goals • Low noise • Guaranteed high accuracy • High speed • Low cost • Automatic operation • No holes

  4. 3D Model Acquisition Pipeline 3D Scanner

  5. View Planning 3D Model Acquisition Pipeline 3D Scanner

  6. View Planning Alignment 3D Model Acquisition Pipeline 3D Scanner

  7. View Planning Alignment Merging 3D Model Acquisition Pipeline 3D Scanner

  8. View Planning Alignment Done? Merging 3D Model Acquisition Pipeline 3D Scanner

  9. View Planning Alignment Done? Merging Display 3D Model Acquisition Pipeline 3D Scanner

  10. 3D Model Acquisition Difficulties • Much (often most) time spent on “last 20%” • Merging, Displaying, View Planning • Pipeline not optimized for hole-filling • Not sufficient just to speed up scanner –must design pipeline for fast feedback

  11. Real-Time 3D Model Acquisition Pipeline 3D Scanner View Planning Alignment Human Done? Merging Display

  12. Alignment Merging Real-Time 3D Model Acquisition Pipeline 3D Scanner View Planning Challenge: Real Time Done? Display

  13. Real-Time 3D Model Acquisition Pipeline 3D Scanner View Planning Alignment Part I: Structured-LightTriangulation Done? Merging Display

  14. Real-Time 3D Model Acquisition Pipeline 3D Scanner View Planning Alignment Part II: Fast ICP Done? Merging Display

  15. Real-Time 3D Model Acquisition Pipeline 3D Scanner View Planning Alignment Part III: Voxel Grid Done? Merging Display

  16. Laser Camera Triangulation • Project laser stripe onto object Object

  17. Camera Triangulation • Depth from ray-plane triangulation Object Laser (x,y)

  18. Triangulation • Faster acquisition: project multiple stripes • Correspondence problem: which stripeis which?

  19. Multi-stripe Multi-frame Single-stripe Single-frame Continuum of Triangulation Methods Slow, robust Fast, fragile

  20. Time-Coded Light Patterns • Assign each stripe a unique illumination codeover time [Posdamer 82] Time Space

  21. Illumination history = (WB),(BW),(WB) Code Codes for Moving Scenes • Assign time codesto stripe boundaries • Perform frame-to-frametracking of correspondingboundaries • Propagate illumination history [Hall-Holt & Rusinkiewicz, ICCV 2001]

  22. Designing a Code • Want many “features” to track:lots of black/white edges at each frame • Try to minimize ghosts – WW or BB “boundaries” that can’t be seen directly

  23. Designing a Code 0000 1101 1010 0111 1111 0010 0101 1000 1011 0110 0001 1100 0100 1001 1110 0011 [Hall-Holt & Rusinkiewicz, ICCV 2001]

  24. Implementation • Pipeline: • DLP projector illuminates scene @ 60 Hz. • Synchronized NTSC camera captures video • Pipeline returns range images @ 60 Hz. Project Code Capture Images Find Boundaries Match Boundaries Decode Compute Range

  25. Real-Time 3D Model Acquisition Pipeline 3D Scanner View Planning Alignment Part II: Fast ICP Done? Merging Display

  26. ICP in the Real-Time Pipeline • Potential problem with ICP: local minima • In this pipeline, scans close together • Very likely to converge to correct (global) minimum • Basic ICP algorithm too slow (~ seconds) • Point-to-plane minimization • Projection-based matching • With these tweaks, running time ~ milliseconds[Rusinkiewicz & Levoy, 3DIM 2001]

  27. Anchor Scans • If object moves too quickly or is out of range, ICP will fail • Global drift • Instead of aligning to last scan, keep set of scans to realign to • Large: have enough data • Distinct: don’t store too many • Allows user to restart scanning

  28. Recapturing Alignment

  29. Real-Time 3D Model Acquisition Pipeline 3D Scanner View Planning Alignment Part III: Voxel Grid Done? Merging Display

  30. Merging and Rendering • Goal: visualize the model well enoughto be able to see holes • Cannot display all the scanned data – accumulates linearly with time • Standard high-quality merging methods:processing time ~ 1 minute per scan • Use fast voxel based merging technique

  31. Merging and Rendering

  32. Merging and Rendering

  33. Merging and Rendering

  34. + Merging and Rendering

  35. Merging and Rendering • Point rendering, using accumulated normals for lighting

  36. Problems with Merging • Misaligned Scans (error in ICP) • Moderate misalignment • Voxels rendered on top of one another • Noisy but OK

  37. Problems with Merging • Misaligned Scans (error in ICP) • Outliers • Give wrong model • Eliminate thin and long triangles and associated points • Can be aggressive eliminating b/c of large amt data • Also rejects low quality data

  38. Example: Photograph 18 cm.

  39. Result

  40. Postprocessing • Real-time display • Quality/speed tradeoff • Goal: let user evaluate coverage, fill holes • Offline postprocessing for high-quality models • Global registration • High-quality merging (e.g., using VRIP [Curless 96])

  41. Example: Photograph 18 cm.

  42. Postprocessed Model

  43. Summary • 3D model acquisition pipeline optimized for obtaining complete, hole-free models • Use human’s time most efficiently • Pieces of pipeline selected for real-time use: • Structured-light scanner for moving objects • Fast ICP variant • Simple grid-based merging, point rendering

  44. Limitations • Prototype noisier than commercial systems • Could be made equivalent with careful engineering • Ultimate limitations on quality: focus, texture • Scan-to-scan ICP not perfect  alignment drift • Due to noise, miscalibration, degenerate geometry • Reduced, but not eliminated, by “anchor scans” • Possibly combine ICP with separate trackers

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