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In this course on video game theory, we will delve into essential concepts that define what a video game is, informed by the work of Mark J.P. Wolf and Bernard Perron. Key themes will include the balance between art and industry, narrative versus gameplay, and the relationship between players and technology. We'll analyze early video games and discuss films like "The King of Kong: A Fistful of Quarters." Remember, there’s no class on Labor Day. Bring your laptop for Wednesday's setup on WordPress and Twitter!
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Friday, Aug. 31, 2012 Agenda • What Is a Video Game? • Early video games • Discuss The King of Kong: A Fistful of Quarters Reminders/Notes • No class Monday—Labor Day • Bring laptop (if have one) to class on Wednesday for Wordpress/Twitter set-up • All Your Base book?
HOW TO STUDY VIDEO GAMES Major Themes to be Explored in this Course: • Art vs. Industry • Narrative vs. Gameplay • Fun vs. Analysis • Body vs. Machine • Authorship vs. Freedom • Structure vs. Meaning
WHAT IS A VIDEO GAME?(according to Mark J.P. Wolf and Bernard Perron, The Video Game Theory Reader, p. 14-16) • Graphics • Interface • Screen, speakers, input devices/controllers • Player activity • Ergotic (physical, nontrivial) • Diegetic activity, nondiegetic activity • Algorithm • Representation • Responses • Rules • Randomness