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Delve into the history and paradigms of Human-Computer Interaction (HCI) to understand its evolution. Learn from key figures, events, technological advances, and paradigm shifts shaping the field from the past to the present. Explore the significant impact of HCI on computing and interaction design.
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History & Paradigms Where have we come from? Where are we going?
Why study HCI’s history? • Understanding where you’ve come - repeat positive lessons • “Those who don’t know history are doomed to repeat it” - avoid negative lessons • Appreciation and knowledge of evolution of interaction
Howard Rheingold – Tools for Thought • History of interactive breakthroughs • On-line at http://www.rheingold.com/texts/tft/ • One of several good sources
Paradigms • Predominant theoretical frameworks or scientific world views • e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in physics • HCI paradigm shifts • Which are true shifts? • What are the future paradigms?
The basic timeline… ? WIMP (Windows) User Productivity Command Line Batch ? 1980s - Present 1960s – 1970s 1940s – 1950s Time
(Some of the) key technological advances / paradigm shifts • Time-sharing & networks • Video display units • Programming toolkits • Personal computing • Windows • Metaphors • Direct manipulation • Language vs. action (agents) • Hypertext / WWW • Multi-modality • Ubiquitous computing • Sensor-based & context-aware computing
(Some of the) key people & events • Events • Founding of Xerox PARC • Lisa / Macintosh • People • Vannevar Bush • Douglas Engelbart • Ivan Sutherland • J.C.R. Licklider • Alan Kay • Ted Nelson • Mark Weiser
In the Beginning –Computing in 1945 • Harvard Mark I • Picture from http://piano.dsi.uminho.pt/museuv/indexmark.htm • 55 feet long, 8 feet high, 5 tons Jason Hong / James Landay, UC Berkeley, Picture from http://piano.dsi.uminho.pt/museuv/indexmark.htm
Batch processing • Computer had one task, performed sequentially • No “interaction” between operator and computer after starting the run • Punch cards, tapes for input • Serial operations
Innovator: J.C.R. Licklider • 1960 - Postulated “man-computer symbiosis” • Couple human brainsand computing machinestightly to revolutionizeinformation handling • 1968 – “The Computer as a Communication Device”
Paradigm: Networks & time-sharing (1960’s) Command line teletype • increased accessibility • interactive systems, not jobs • text processing, editing • email, shared file system • Need for HCI in the design of programming languages
The Ubiquitous Glass Teletype • 24 x 80 characters • Up to 19,200 bps (Wow - was big stuff!) Source:http://www.columbia.edu/acis/history/vt100.html
Innovator: Ivan Sutherland • Technological advance: Video display units • Start of Direct Manipulation • SketchPad - 1963 PhD thesis at MIT • Hierarchy - pictures & subpictures • Master picture with instances (i.e., OOP) • Constraints • Icons • Copying • Light pen input device • Recursive operations
Innovator: Douglas Englebart • Landmark system/demo: • hierarchical hypertext, multimedia, mouse, high-res display, windows, shared files, electronic messaging,CSCW, teleconferencing, ... • Invented the mouse • All this took place before • Unix and C (1970s) • ARPAnet (1969) & later Internet http://sloan.stanford.edu/MouseSite/1968Demo.html
The dawn of the desktop – Xerox PARC • Established 1970 • Bob Taylor heads CSL - Computer Systems Lab • 1971 • Laser printer (Gary Starkweather) • 1973 • Ethernet (Bob Metcalfe) • Alto personal computer (Chuck Thacker)
Paradigm: Personal Computer • System is more powerful if it’s easier to use • Small, powerful machine dedicated to individual • Importance of networks and time-sharing • Kay’s Dynabook, IBM PC
Personal Computers • 1974 IBM 5100 • 1981 Databaster • 1981 IBM XT/AT • Text and command-based • Sold lots • Performed lots of tasks the general public wanted done • A good basic toolkit • 1978 VisiCalc
Paradigm: WIMP / GUI • Windows, Icons, Menus, Pointers • Graphical User Interface • Multitasking – can do several things simultaneously • Has become the familiar GUI interface • Computer as a “dialogue partner” • Xerox Alto, Star; early Apples
PCs with GUIs • Xerox PARC - mid 1970’s • Alto • local processor, bitmap display, mouse • Precursor to modern GUI,windows, menus, scrollbars • LAN - Ethernet
Xerox Star - 1981 • First commercial PC designed for “business professionals” • desktop metaphor, pointing, WYSIWYG, high degree of consistency and simplicity • First system based on usability engineering • Paper prototyping and analysis • Usability testing and iterative refinement
Xerox Star - 1981 • Commercial flop • $15k cost • closed architecture • lacking key functionality(spreadsheet)
Apple Lisa - 1982 • Based on ideas of Star • More personal rather than office tool • Still $$$ - $10K to $12K • Failure
Apple Macintosh - 1984 “The computer for the rest of us” • Aggressive pricing - $2500 • Not trailblazer, smart copier • Good interface guidelines • 3rd party applications • High quality graphics and laser printer
Paradigm: Metaphors • LOGO’s turtle • Office desktop • Mapping new interactions to existing, familiar concepts • Others?
Paradigm: Direct Manipulation • ‘82 Shneiderman describes appeal of rapidly-developing graphically-based interaction • object visibility • incremental action and rapid feedback • reversibility encourages exploration • replace language with action • syntactic correctness of all actions • WYSIWYG, Apple Mac
Paradigm: Hypertext • Think of information not as linear flow but as interconnected nodes • Bush’s MEMEX & Nelson’s hypertext • Non-linear browsingstructure • Hypermedia • WWW in ’93 was thereal launch
Paradigm: WWW • Two Key Components • URL • Browser • Tim Brenners-Lee did both1991 first text-based browser • Marc Andreesen created Mosaic (first graphic browser, 1993)
Paradigm/Technology – Person-to-Person Communications • Enabled by several technologies • Ethernet and TCP/IP protocol • Personal computer • Telephone network and modems • And by killer-app software • Email, Instant Messaging, Chat, Bulletin Boards • CSCW - conferencing, shared white boards • Not quite yet a killer-app • Micro-sociological phenomenon are central to successes (and failures)
The WIMP Plateau ? WIMP (Windows) User Productivity Command Line Batch ? 1980s - Present 1960s – 1970s 1940s – 1950s Time
What Next? • What are the next paradigm shifts? • What are the next technical innovations? • Who knows? • Maybe you do
Paradigm: Multi-modality • Mode is a human communication channel • Not just the senses • e.g. speech and non-speech audio are two modes • Emphasis on simultaneous use of multiple channels for I/O
Paradigm: VR & 3D Interaction • Create immersion by • Realistic appearance, interaction, behavior • Draw on spatial memory, proprioception, kinesthesis, two-handed interaction
Innovator: Mark Weiser • Introduced notion of Ubiquitous Computing and Calm Technology • It’s everywhere, but recedes quietly into background • Was CTO of Xerox PARC
Paradigm?: Ubiquitous Computing • Person is an occupant of a computationally-rich environment • Computers with ourselves, on our walls, in our appliances, etc. • How to do the “right” thing for the people in the environment? Can no longer neglect macro-social aspects
Paradigm?: Mobile Computing • Devices used in a variety of contexts • Laptop, cell phones, PDAs • How do devices communicate? • How to get information to each device when needed? • How to take advantage of context?
Paradigm: Mobile Computing • Devices such as PDAs, Cell Phones, GPSs, etc.. • Used in a variety of contexts. • Wireless communication between devices and environment • How to get information to each device when needed? • How to take advantage of context?
Paradigm?: Sensor-based and context computing • Commanding a system implicit interaction • Data used to make inferences about a situation • Controversial & still problematic
Innovator: Vannevar Bush • Faculty at MIT • Director of Office of Scientific Research & Development • Coordinate WWII effort with 6,000 scientists • “As We May Think” - 1945 Atlantic Monthly • Postulated Memex device • Stores all records/articles/communications • Items retrieved by indexing, keywords, cross references (now called hyperlinks) • (Envisioned as microfilm, not computer) • http://www.theatlantic.com/unbound/flashbks/computer/bushf.htm
Memex Picture from http://www.dynamicdiagrams.com/design/memex/model.htm#download
As We May Think • Futuristic inventions / trends • Wearable cameras for photographic records
As We May Think • Automatic transcripts of speech
As We May Think • Not so much predicting future as "inventing it" by publishing article • hypertext • wearable memory aid • Use technology to augment human intellectual abilities • New kinds of technology lead to new kinds of human/machine & human/human interaction • Be aware that science/engineering can impact society
As We May Think • Other visions • Encyclopedia Brittanica for 5 cents • Direct capture of nerve impulses • Some have come true • Increased specialization • Flood of information • Faster / Cheaper / Smaller / More reliable • Some he missed or we are still waiting • Microphotography? • Memex?
Fulfilling the vision? ACM Multimedia, 2002
Augmenting Human Intellect • So what did we just see? • In terms of devices, interactions, and apps
Switching gears… 10 minute break! Use this time to meet each other and start to form groups.
Project Structure • Group project – 4 or 5 people • Design and evaluate an interface • 0 - Team formation & topic choice • 1 - Understand the problem • 2 - Design alternatives • 3 - Prototype & evaluation plan • 4 - Evaluation
Project topics • Group-oriented picture frame http://hci.sis.uncc.edu:8080/richter/12 • Microsoft Interface Design Imagine Cup http://thespoke.net/ViewContent.aspx?PostID=807760 • Problem of your choice
Programming requirements • Leverage team expertise • Full functionality is NOT intention • But good evaluation requires authentic experience
Project Details • Part 0 - Topic definition – Due Jan 26 • Identify team & topic, create web notebook • IRB certification • Part 1 - Understanding the problem – Due Feb 16 • Describe tasks, users, environment, social context • Any existing systems in place