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Chapter 4

Chapter 4. Motivation and Values. Motivation. Motivation refers to the processes that cause people to behave as they do. Once a need is aroused, a state of tension exists that drives the consumer to attempt to reduce or eliminate the need. Needs can be:

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Chapter 4

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  1. Chapter 4 Motivation and Values

  2. Motivation • Motivation refers to the processes that cause people to behave as they do. • Once a need is aroused, a state of tension exists that drives the consumer to attempt to reduce or eliminate the need. • Needs can be: • Utilitarian: a desire to achieve some functional or practical benefit. • Hedonic: an experiential need, involving emotional responses or fantasies.

  3. Tension The Motivation Process Drive Strength Drive Direction Behavior Want Goal

  4. Motivational Strength The Degree to Which a Person is Willing to Expend Energy to Reach One Goal as Opposed to Another. Biological Vs. Learned Needs (Instinct Drives Behavior) Drive Theory Expectancy Theory Focuses on Biological Needs that Produce Unpleasant States of Arousal, i.e. Hunger. Homeostasis: Behavior Which Tries to Reduce or Eliminate This Unpleasant State and Return to Balance. Behavior is Largely Pulled by Expectations of Achieving Desirable Outcomes - Positive Incentives - Rather Than Pushed From Within.

  5. Needs Versus Wants Specific Way a Need is Satisfied Depends on: Individual’s Unique History, Learning Experiences and Cultural Environment. Types of Needs Motivational Direction Biogenic Psychogenic Utilitarian Hedonic

  6. Motivational Conflicts Motivational Direction Approach-Approach Two Desirable Alternatives (The Theory of Cognitive Dissonance) Other Consumer Needs Approach-Avoidance Negative Consequences Avoidance-Avoidance Two Undesirable Consequences Achievement Affiliation Power Uniqueness

  7. Maslow’s Hierarchy of Needs Self Actualization Esteem Social Safety Physiological

  8. Consumer Involvement Involvement The Level of Perceived Personal Importance and/or Interest Evoked by a Stimulus Involvement The Motivation to Process Information Levels of Involvement Simple Processing “Inertia” (Habit) Elaboration

  9. Conceptualizing Involvement

  10. The Many Faces of Involvement Message (Advertising)- Response: Refers to a Consumer’s Interest in Processing Marketing Communications. Product: Related to a Consumer’s Level of Interest in a Particular Product. Purchase Situation: Refers to the Importance of the Situational Context of Buying.

  11. Strategies to Increase Involvement Appeal to Hedonic Needs Build a Bond With the Consumer Increasing Consumers’ Attention Use Novel Stimuli Include Celebrity Endorsers Use Prominent Stimuli

  12. Values • A belief that some condition is preferable to its opposite. • Every culture has a set of values that it imparts to its members called Core Values. • The process of learning the beliefs and behaviors endorsed by one’s own culture is Enculturation. • Acculturation is the process of learning the value system and behaviors of another culture.

  13. American Core Values • Individualism • Freedom • Efficiency and Practicality • Humanitarianism • Youthfulness • Fitness and Health • Material Comfort

  14. Applications of Values to Consumer Behavior • Research has tended to classify values as being: • Cultural such as security or happiness, • Consumption-specific such as convenient shopping or prompt service, • Product-specific such as ease of use or durability. • The Rokeach Value Survey identified: • Terminal Values - desired end-states that apply to many cultures, • Instrumental Values - composed of actions needed to achieve these terminal values.

  15. Applications of Values to Consumer Behavior List of Values (LOV) Identifies Nine Consumer Segments Based on Values They Endorse Means-End Chain Model Consumer Benefit Message Elements Executional Framework Leverage Point Driving Force Syndicated Surveys - VALS 2 http://future.sri.com/VALS/VALSindex.shtml

  16. Means-End Chain Model • Suggests that consumers define product attributes in personal, subjective terms – “What does this attribute do for me?” • In other words, consumers see a product attribute as a means to some end, which could be a consequence or a value. • That is, consumers create knowledge structures of linked meanings that connect tangible product attributes to more abstract attributes and consequences, which in turn are associated with more subjective, self-relevant values and goals.

  17. Means-End Chain Model Attributes Consequences Values Concrete Abstract Functional Psychosocial Instrumental Terminal

  18. Example of Means-End Chain Model Concrete Abstract Functional Psychosocial Instrumental Terminal Hair Spray Pump Dispenser Light Mist Hair Not Sticky Feel More Attractive Impress Others Self Esteem (Product class level) Scope Mouth Wash Fluoride Avoid Bad Breath Feel Confident In Social Situation Perform Better Social Recognition (Brand level)

  19. Materialism • Materialism refers to the importance people attach to worldly possessions. • America is a highly materialistic society. • 40% of all U.S. households have two or more cars, • Over $200 billion is spent on vacations in a year • Materialists are more likely to value possessions for their status and appearance-related meanings. • However, there are signs that many Americans are developing a different value system that balances work with personal relationships.

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