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3D Studio Max Software. Introducing To 3D Studio Max . George Atanasov . Telerik Corporation. www.telerik.com. System Requirements. The Hardware You Need . System Requirements. For general animation and rendering CPU – Dual Core 1.4 GHz or equivalent AMD RAM – 2GB (4GB recommended)

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3d studio max software

3D Studio Max Software

Introducing To 3D Studio Max

George Atanasov

Telerik Corporation

www.telerik.com

system requirements

System Requirements

The Hardware You Need

system requirements1
System Requirements
  • For general animation and rendering
      • CPU – Dual Core 1.4 GHz or equivalent AMD
      • RAM – 2GB (4GB recommended)
      • OpenGL or Direct3D capable graphics (256MB)
      • Swap Space – 4GB
  • For large scenes and complex data sets
      • RAM – 8 GB
      • Swap Space – 8GB
      • OpenGL or Direct3D capable graphics (1GB)
system requirements2
System Requirements
  • 3D Studio will also run on low end hardware
  • To get high end hardware is cheaper
      • Saves your time
      • Saves your nerves
      • Pays back your money
the interface

The Interface

Understanding & Personalizing

understanding
Understanding
  • Main elements
    • Menu Bar
    • Toolbars
    • Viewports
    • Command Panel
    • Lower Interface Bar
  • Sub-elements
menu bar
Menu Bar
  • The menu bar
    • Location & format
    • Features
viewports
Viewports
  • The viewports
    • The “window” to your scene
    • Cover largest area
    • Modes of view
        • Orthographic
        • Perspective
toolbars
Toolbars
  • 3D Studio Max has a large amount of tools placed in toolbars
    • Floating toolbars
    • Docked toolbars
  • All the toolbars are customizable
command panel
Command Panel
  • Most frequently used part of the interface
  • Controls all the parameters and settings of the objects in the scene
  • Split to six sub-panels
    • Create, Modify, Hierarchy, Utilities, Display, Motion
command panel create tab
Command Panel -> Create Tab
  • Contains controls for creating objects
    • Geometry
      • Basic objects
      • Splines
    • Cameras
    • Lights
    • Etc.
command panel modify tab
Command Panel -> Modify Tab
  • It allows you to manipulate editable objects
    • Meshes, Polys
    • Editable Splines, NURBS, Patches
    • Cameras, Lights
  • Contains controls for applying and editing modifiers
command panel rollouts
Command Panel -> Rollouts
  • Contains most of the things in control panel
    • Controls
    • Buttons
    • Parameters
  • Designed to save space
    • They can be in closed or open state
    • Can be reordered by dragging
quad menus
Quad Menus
  • Quad menus are like the windows context menu on steroids
    • Providing fast access to commonly used editing tools
  • Right-clicking on the active viewport pops-up the quad menus
spinners
Spinners
  • Control for numeric fields
  • Editable step of increase
  • Right click on the spinner resets the value
  • Supports click and drag value editing
scene file
Scene File
  • Own proprietary format for scene files
    • .MAX
  • The “secret” of Autodesk about MAX format
  • File -> New (Ctrl + N)
    • Keep Objects and Links
    • Keep Objects only
    • New All (Default)
project folder
Project Folder
  • The project folder is not set by default
  • Setting the project folder
    • Version control
    • Managing scene resources
    • Managing exported resources
    • Automatic backup
creating objects

Creating Objects

Basic Primitives

creating objects1
Creating Objects
  • Primitive Objects
  • Create Panel
    • Categories of objects
      • Geometry
        • Sub-categories
          • Standard Primitive
          • Compound Objects
          • Etc.
renaming objects
Renaming Objects
  • Renaming options dialog (Tools->Rename Obj)
    • Renaming Groups of object
      • Base Name
      • Prefix
      • Suffix
      • Number

Name = Prefix + Base Name + Suffix + Number

creating primitives demo
Creating Primitives Demo
  • Creating basic primitives
    • Sphere
    • Box
    • Cylinder
    • Etc.
  • Editing primitive parameters
    • Size
    • Resolution
keyword entry rollout
Keyword Entry Rollout
  • Create primitives
    • entering precise values
    • Create multiple objects
    • No effect on the current object
modifying objects parameters
Modifying Objects Parameters
  • Parameters rollout
    • Different parameters for each primitive object
  • Affects the current object
  • The rollout disappears after deselecting the object
transforming objects
Transforming Objects
  • Translation
    • Select and move (W)
  • Rotation
    • Select and rotate (E)
  • Scaling
    • Select and uniform scale (R)
transform gizmos
Transform Gizmos
  • Viewport Icons
    • Direct transformation
    • Axes selection
transform type in dialog
Transform Type-In Dialog
  • Specify precise values for
    • Moving
    • Scaling
    • Rotation
  • Values
    • Absolute
    • Relative
editable objects

Editable Objects

Dealing With Editable Objects

modifying objects

Modifying Objects

Modifying Editable Objects

modifier tab
Modifier Tab
  • Primitives
    • Edit Parameters
  • Editable objects
    • Edit geometry
editable objects1
Editable Objects
  • Editable Objects
    • Editable Poly
    • Editable Mesh
    • Editable Spline
    • Editable Patch
  • Conversation
    • Destructive
    • Non destructive
sub objects
Sub-Objects
  • Subset of objects
  • Mesh Sub-object levels
    • Vertex
    • Edge
    • Face
    • Polygon
    • Element
new features in c 4 0
New Features in C# 4.0

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Questions?

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