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Learn how to use Maxscript in 3D Studio Max to streamline modeling, animation, exporting, and level design processes for faster game production. Discover automation techniques and eliminate human errors. Join us to enhance your game development workflow!
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Making 3D Game Production FasterUsing Scripting in 3D Studio Max# Augustine John
Augustine John Sr. Technical Artist, Indiagames Ltd.# He has been in the graphics industry for 11 years – before joining Indiagames 4 years ago. He started his 3D career doing modelling and rigging, and has lead the 3D character art team. He has been instrumental in streamlining the production pipeline – developing 3D Studio Max scripts and plug-ins for the artists. Currently as a Senior Technical Artist, he contributes his experience to Indiagames proprietary ICE 3D# platform.
Agenda • Short Introduction to Maxscript • Maxscript in action • Modeling • Animation • Exporting • Level Design
What is Maxscript? • Maxscript is the built-in scripting language for 3Ds Max • Allows to control 3Ds Max • Allows to customize and extend 3Ds max user interfaces
Modeling & Texturing • Texture Finder • Assigns the latest texture from the specified folder and its sub-folders
Modeling & Texturing • Adjust UV • Transforms the UV as specified 256 x 256 texture Resized to 128 x 128 * Texture from Project Asoka
Modeling & Texturing • Change Texture Format
Animation • Problem faced • Change in Bone Count or Hierarchy • Change in Character’s Proportion • Change in Character’s Overall Dimensions • Animator’s file may be initial rough model • So, animator has to • Save all the animations one-by-one • Load these animation files into the final model
Animation • Batch Save and Load Animations Batch save ‘bip files’ from max files Batch load ‘bip files’ on finalized model
Exporting • Process for our earlier MascotCapsule v3 rendering engine in our game development pipeline • All animations 1st frame be positioned at x = 0 & y = 0 • Insert a new 1st frame common for all animations • Export this max file to fbx format (This process is to save data) • Import the fbx file • Change the fps as required for the target phone • Adjust the ‘main key poses’ – which may be lost in fps reduction • Collapse the trajectory to 1 key per frame • Place BAC axis in (0,0,0) to take care of y-z axis and origin. • At last, export the file to bac and tra
Exporting • Approx. export time per animation manually = 4 minutes(Ignoring the potential human errors) • Impractical to export manually • Approx. export time per animation using script = 8 seconds(Plus gives detailed report witherrors and warnings)
Level Design • Level Editor (Predator) Level Editor used for the mobile game “3D Predator: Bad Blood”
Uses of Maxscript • Automate repetitive tasks • For e.g.. Batch save & load animations • Simplify the workflow • For e.g.. Save and load biped animations script • Export assets for game programmers • For e.g.. Level editor, Camera exporter • Eliminates the human error • ‘Time’ factor – faster job completion
How to learn Maxscript? • Maxscript documentation • Study others’ scripts from sites like www.scriptspot.com • Search / ask questions in online forums • DVD video tutorials
Questions & Answers Thank You!