Preparing for Media Use CYS Technology I
Agenda • Systematic instructional design • definition, goals • Dick and Carey model • “Big Eight” model • ASSURE model • Components supporting effective learning environments
Systematic Instructional Design A series of steps that guide the developer of instruction in the design of learning activities.
Basis for ISD 1. The systems approach applies to learning a method of logical problem solving similar to the scientific method. Thompson, Simonson, & Hargrave, 1996
Basis for ISD 2. Instruction designed using the systems approach is self-correcting. 3. Instruction designed using the systems approach applies rational procedures for designing instructional programs that ensure the attainment of specific objectives.
Basis for ISD 4. The systems approach incorporates ways of looking at complex organizational problems that takes into account contingencies.
ASSURE Model • Analyze learners • State objectives • Select methods, media, and materials • Utilize media and materials • Require learner participation • Evaluate and revise Heinich, et al., 1999
Analyze Learners • General characteristics • Specific entry competencies • Learning style
State Objectives • Audience • Behavior • Conditions • Criterion
Select Methods, Media, Materials • Choose method • Choose media format • Obtain specific materials • Select available materials • Modify available materials • Design new materials
Utilize Media and Materials • Preview materials • Prepare materials • Prepare environment • Prepare learner • Provide learning experience
Require Learner Participation • Discussion • Practice
Evaluate and Revise • Assessment of learner achievement • Evaluation of methods and media • Revision
Components of Learning Environments • Information • Interest • Structure • Regulation Duchastel, 1994
Information Access to learning materials and resources, both material and human
Interest Structures that attract attention and keep the learner on task
Structure Cognitive maps to assist students in understanding facets of the learning experience
Regulation A level of interaction between the learner and the information to insure a valuable learning experience