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  1. Preparing for Media Use CYS Technology I

  2. Agenda • Systematic instructional design • definition, goals • Dick and Carey model • “Big Eight” model • ASSURE model • Components supporting effective learning environments

  3. Systematic Instructional Design A series of steps that guide the developer of instruction in the design of learning activities.

  4. Basis for ISD 1. The systems approach applies to learning a method of logical problem solving similar to the scientific method. Thompson, Simonson, & Hargrave, 1996

  5. Basis for ISD 2. Instruction designed using the systems approach is self-correcting. 3. Instruction designed using the systems approach applies rational procedures for designing instructional programs that ensure the attainment of specific objectives.

  6. Basis for ISD 4. The systems approach incorporates ways of looking at complex organizational problems that takes into account contingencies.

  7. ASSURE Model • Analyze learners • State objectives • Select methods, media, and materials • Utilize media and materials • Require learner participation • Evaluate and revise Heinich, et al., 1999

  8. Analyze Learners • General characteristics • Specific entry competencies • Learning style

  9. State Objectives • Audience • Behavior • Conditions • Criterion

  10. Select Methods, Media, Materials • Choose method • Choose media format • Obtain specific materials • Select available materials • Modify available materials • Design new materials

  11. Utilize Media and Materials • Preview materials • Prepare materials • Prepare environment • Prepare learner • Provide learning experience

  12. Require Learner Participation • Discussion • Practice

  13. Evaluate and Revise • Assessment of learner achievement • Evaluation of methods and media • Revision

  14. Components of Learning Environments • Information • Interest • Structure • Regulation Duchastel, 1994

  15. Information Access to learning materials and resources, both material and human

  16. Interest Structures that attract attention and keep the learner on task

  17. Structure Cognitive maps to assist students in understanding facets of the learning experience

  18. Regulation A level of interaction between the learner and the information to insure a valuable learning experience