PHYSICAL FITNESS. G.C.S.E PHYSICAL EDUCATION. Health is: ‘A state of complete physical, mental and social well-being and not merely the absence of illness or disease’.
G.C.S.E PHYSICAL EDUCATION
‘A state of complete physical, mental and social well-being and not merely the absence of illness or disease’.
The World Health Organisation (WHO) have identified three aspects of fitness that affect a persons ability to complete those everyday tasks of life effectively and efficiently:
With good physical health, a body can cope with the physical demands of everyday living.
Good mental health allows people to cope with the emotional demands of everyday life.
Being socially healthy includes having friends and help from others, making a contribution to society and being valued by it.HEALTH
Fitness can be affected by HIP DAD:
‘The ability of the heart to pump blood to where it is needed’
‘The ability of muscle or a group of muscles to apply force or overcome resistance’
‘The range of movement around a joint’
‘The ability of the muscles to contract and relax repeatedly over a prolonged period of time against a resistance’
‘The ratio of fat to muscle in our body. How we are built’
‘The ability to change body position and direction quickly and with precision’
‘The ability to hold a position without falling’
‘The ability to carry out a series of movements smoothly and efficiently”
‘The exert maximum force in one powerful movement’
‘The time taken to respond to a given stimulus’
‘The ability to move all or part of the body as quickly as possible’
Now that you know the different components of fitness and
their definitions you now need to apply this knowledge to sport.
A) For each of the sports in the list below, name a component of fitness you think it uses the most. Give an explanation of when this component of fitness can be seen:
1) Gymnastics 2) Marathon 3) High Jump 4)Shot Putt
B) For each of the components of fitness below name a sport where you can see it in use. Give a specific example from this sport to explain your answer:
5) Reaction Time 6) Speed 7) Strength 8) Agility