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CBT, Virtual Reality, and Games Pertemuan 11

CBT, Virtual Reality, and Games Pertemuan 11. Matakuliah : T0732 / Sistem Multimedia Tahun : 2007. Learning Outcomes. Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : Membandingkan Jenis – Jenis Aplikasi Multimedia. Outline Materi. Many Names What is CAI

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CBT, Virtual Reality, and Games Pertemuan 11

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  1. CBT, Virtual Reality, and GamesPertemuan 11 Matakuliah : T0732 / Sistem Multimedia Tahun : 2007

  2. Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • Membandingkan Jenis – Jenis Aplikasi Multimedia

  3. Outline Materi • Many Names • What is CAI • Types of CAI Software • Advantages of CAI • Virtual Reality • Games Development

  4. Many Names • Computer Assisted Learning (CAL) • Computer Based Training (CBT) • Computer Based Teaching (CBT) • Web Based Training (WBT) • Computer Assisted Instruction (CAI) • Intelligent Tutoring Systems (ITS) • Computer Based Education (CBE) This industry is much larger than the game industry

  5. What is CAI • Computer Assisted Instruction refers to a system of educational instruction performed almost entirely by computer. Such systems typically incorporate functions such as: • Assessing student capabilities with a pre-test • Presenting educational materials in a navigable form • Providing repetitive drills to improve the student's command of knowledge • Possibly, providing game-based drills to increase learning enjoyment • Assessing student progress with a post-test • Routing students through a series of courseware instructional programs. • Recording student scores and progress for later inspection by a courseware instructor.

  6. Types of CAI Software • Drill and Practice • Typically, drill and practice activities are supplementary to the “normal” teaching process • Drill and practice is good for fundamental mastery • Can be thought of as a “flash card” system of the stimulus-response model • Speed is important for both presentation and feedback • Games • May include point scoring, and can be individual or team format • Have the potential for a very motivational environment • Simulations • Can provide microworlds (e.g., a world without friction or gravity) • Simulations are safe, inexpensive, fast, slow, clean, possible • Tutorials • Self-paced, where the computer acts as an infinitely-patient, all-wise tutor

  7. Advantages of CAI • Save Training Time • Enforces Quality Design • Provides Standard Curriculum • Easily Modified and Updated

  8. Example 01: CBT Program for Mill Operators

  9. Example 01: CBT Program for Mill Operators

  10. Example 02: FEMA Hazardous Materials and Domestic Preparedness Blended Learning

  11. Example 03: FAA Airport Surface Detection Equipment - Model X (ASDE-X) Blended Learning

  12. Example 04: United Nations "Microfinance Distance Learning Programme" Blended Learning

  13. Example 05: US Marine Corps "Financially Fit, Mission Ready!" Computer-based Training

  14. Example 06: FEMA EMS Response to Multiple Casualty Incidents Web-based Training

  15. Example 07: FAA "Memory 101" Computer-based Training

  16. Virtual Reality Definition • What is virtual reality? • Virtual – • being in essence or effect, but not in fact • Reality – • the state or quality of being real. Something that exists independently of ideas concerning it. Something that constitutes a real or actual thing as distinguished from something that is merely apparent • Virtual Reality • a computer generated ‘immersive’ (or wide field), multi-sensory information program which tracks a user in real time

  17. Key Elements of Virtual Reality Experience • Virtual World - content of a given medium • screen play, script, etc. • actors performing the play allows us to experience the virtual world • Immersion – sensation of being in an environment • mental immersion – suspension of disbelief • physical immersion – bodily entering the medium • Related to presence – (mentally immersed) the participant’s sensation of being in the virtual environment (Slater) Walking Experiment at UNC – Chapel Hill

  18. Key Elements of Virtual Reality Experience • Sensory Feedback – information about the virtual world is presented to the participant’s senses • Visual (most common) • Audio • Touch • Interactivity – the virtual world responds to the user’s actions. • Computer makes this possible • Real-time Walking Experiment at UNC – Chapel Hill

  19. Entertainment

  20. Training (NASA)

  21. Clinical Virtual Reality The direct use of VR as a tool in the treatment or assessment of psychological and physical disorders. Hunter Hoffman HITLab – University of Washington

  22. Gaming Platform • Personal computer games • commonly referred to as "computer games" or "PC games"

  23. Gaming Platform • Console games • commonly referred to as "video games"

  24. Gaming Platform • Arcade games • coin-operated games played on a standalone device originally leased to commercial entertainment venues

  25. Gaming Platform • Internet games • those which require a connection to the Internet to play

  26. Game Development Team Roles • Game Designer • a person who designs games. The term normally refers to a person who designs computer or video games, but it can also refer to one who designs traditional games • Artists • responsible for all of the aspects of game development that calls for visual art • Programmers • a software engineer who primarily develops computer or video games or related software (such as game development tools) • Level designers • a person who creates levels for computer and/or video games using a specific set of programs • Sound engineers (composers, and for sound effects) • Testers • a person whose profession consists of testing video and computer games in order to find bugs, errors and possible conflicts as a quality control process. • Producers • the person in charge of overseeing development of a video or computer game

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