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Untold Stories of Touch, Gesture, & NUI. Joe Fletcher Design Manager, Microsoft Surface. Touch is great for specific aspects New technology has enabled touch systems, which can enhance certain activities. Touch is not good for everything It is not an end all solution.

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untold stories of touch gesture nui

Untold Stories of Touch, Gesture, & NUI

Joe Fletcher

Design Manager, Microsoft Surface

slide3

Touch is great for specific aspects

New technology has enabled touch systems, which can enhance certain activities

Touch is not good for everything

It is not an end all solution

Touch is a computing evolution

It is an addition element for users to interact with their content in new and unique ways

microsoft surface
Microsoft Surface

Microsoft Surface is a revolutionary computer that responds to natural hand gestures and real-world objects, creating unique new ways for people to collaboratively interact with digital content.

slide8

Vision

Strategy

Design

slide9

Surface

Massive Multi-touch, Multi-user

Unique Spot

Windows 7

PC’s, Form Factors, Technology

slide11

Touch is great for specific aspects

Touch is not good for everything

Touch is an evolution

slide12

Touch

The act of directly touching your digital content

Manipulation

Alteration or freeform movement of digital content using touch

Gesture

Hand motions to take an action

Natural User Interface

The combination of these and other elements the create a unique way to interact with your digital content

slide13

History and Ecology

Surface Design Principles

Touch Challenges

slide14

History and Ecology

Surface Design Principles

Touch Challenges

microsoft surface and nui
Microsoft Surface and NUI

Microsoft Surface computing uses sensing and display technology to infuse everyday surfaces with digital content and is comprised of the following unique attributes:

Object recognition

Direct interaction

Multi-touch

Multi-user

slide22

NUI

vs.

Web 2.0

input ecology
Input Ecology

Multi point

Good for

Manipulating objects

Social

Con

Not for input

Low accuracy

Need large controls

Support of hands and screen

Keyboard

Good for

Accuracy

Con

Limited

Mouse

Good for

Moving across the screen efficiently

Con

Indirect

Stylus

Good for

Freeform input

Con

Low accuracy

Need large controls

Single point

Good for

Direct object selection

Con

Not for quick input

Low accuracy

Need of large controls

Mis-hits from fingernails of perceived hit area

partial touch ecology
[Partial] Touch Ecology

Multi Touch

(screen)

Reacts to multiple inputs

Orients UI to the direction of the touch

Spatial recognition of system

NUI

(Gesture & Physical/Digital)

Reacts to multiple inputs

Spatial Recognition - Orients UI to the direction of the touch

Object recognition - Blurring physical and digital

Multi point

(screen)

Reacts to direct input

context task and use define the solution29
Context, task, and use define the solution

Touch is not a solution in search of a problem

slide30

Touch is great for specific aspects

Touch is not good for everything

Touch is an evolution

slide31

History and Ecology

Surface Design Principles

Touch Challenges

slide33

The start of almost every successful technological innovation is marked by an inflection point, which defines a moment of dramatic change.

microsoft surface and principle driven design36
Microsoft Surface and principle driven design

Principle Driven Design

Using history to develop the future

slide37

CLI

GUI

NUI

Text

Graphics

Objects

slide38

Recall

Recognition

Intuition

CLI

GUI

NUI

Text

Graphics

Objects

slide39

Directed

Exploratory

Contextual

Recall

Recognition

Intuition

CLI

GUI

NUI

Text

Graphics

Objects

slide40

High-Low

Double Medium

Fast Few

Directed

Exploratory

Contextual

Recall

Recognition

Intuition

CLI

GUI

NUI

Text

Graphics

Objects

slide41

Disconnected

Indirect

Unmediated

High-Low

Double Medium

Fast Few

Directed

Exploratory

Contextual

Recall

Recognition

Intuition

CLI

GUI

NUI

Text

Graphics

Objects

slide42

Static

Responsive

Evocative

Disconnected

Indirect

Unmediated

High-Low

Double Medium

Fast Few

Directed

Exploratory

Contextual

Recall

Recognition

Intuition

CLI

GUI

NUI

Text

Graphics

Objects

slide43

Evocative

Principle of Performance Aesthetics

Unmediated

Principle of Direct Manipulation

Principle of Scaffolding

Fast Few

Principle of Contextual Environments

Contextual

Principle of the Super Real

Intuition

NUI

slide46

Social

Multiple simultaneous users

slide48

Social

Multiple simultaneous users

Seamless

Digital and Physical combined

slide50

Social

Multiple simultaneous users

Seamless

Digital and Physical combined

Spatial

Kinesiology

slide53

Touch is great for specific aspects

Touch is not good for everything

Touch is an evolution

slide54

History and Ecology

Surface Design Principles

Touch Challenges

slide55

Let’s become

practitioners

slide56

Unique Spot

PC’s, Form Factors, Technology

slide57

Challenge

Form Factor & Technology

touch hardware ecology59
Touch Hardware Ecology

Stylus

Capacitive

Capacitive

Infrared

Vision system

touch hardware ecology60
Touch Hardware Ecology

Stylus

Wacom (1)

Capacitive

N-Trig (2-10)

Capacitive

N-trig (2-10)

Infrared

HP (2)

Vision system

Surface (52)

slide61

Challenge

Patterns

firefox

FireFox

Swipe Left: Go back in history

Swipe Up: Go to the top of the page

apple iphone

Apple iPhone

Swipe Left: Go Forward in History

Swipe up: Go to the bottom of a page

slide64

Challenge

Orientation

slide65

Horizontal

Vertical

slide66

Challenge

Cardio Effect

slide67

Challenge

Paradigms

slide68

To button

or

not to button

slide69

Challenge

Getting people to touch

slide70

Exploration

Instruct

slide71

Challenge

Visualizing Touch

slide73

Future

Where do we go?

slide77

Touch is great for specific aspects

Touch is not good for everything

Touch is an evolution

las vegas thank you

Las Vegas, Thank you!

Joe Fletcher

joeflet@microsoft.com

Design Manager, Microsoft Surface

slide82

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