Download
law 16 18 n.
Skip this Video
Loading SlideShow in 5 Seconds..
Law 16-18 PowerPoint Presentation

Law 16-18

132 Views Download Presentation
Download Presentation

Law 16-18

- - - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript

  1. Law 16-18 Week 4

  2. Last Week • Kick off and Restart Kicks • Ball on Ground no Tackle • Tackle Ball carrier brought to ground

  3. Quick Quiz • At a Kick off a team mate is front of the kicker when the ball is kicked. Ruling? • At a tackle close to the goal line the attacker releases the ball correctly and it then deflects into in-goal. May the tackler while still on the ground reach out and ground the ball?

  4. Quick Quiz • An attacker is brought to ground in a tackle by two defenders one of whom also goes to ground. Is the standing defender required to retire behind the last player on the ground before picking up the ball? • A defender carrying the ball in the field-of-play is held by an opponent and while held is forced down on one knee before immediately standing up and kicking the ball into touch. Ruling?

  5. Quick Quiz • At a Kick off a team mate is front of the kicker when the ball is kicked. ruling? Scrum • At a tackle close to the goal line the attacker releases the ball correctly and it then deflects into in-goal. May the tackler while still on the ground reach out and ground the ball? Yes

  6. Quick Quiz • An attacker is brought to ground in a tackle by two defenders one of whom also goes to ground. Is the standing defender required to retire behind the last player on the ground before picking up the ball? Yes • A defender carrying the ball in the field-of-play is held by an opponent and while held is forced down on one knee before immediately standing up and kicking the ball into touch. Ruling? PK

  7. Law 16-18 • Ruck • Maul • Mark

  8. Law 16-18 • 2004 • 9% of questions • 2005 • 13% of questions • 2006 • 19 % of questions

  9. Ruck • One or more players from each team, who are on their feet, in physical contact, close around the ball on the ground • Can only occur in the field of play

  10. Joining a Ruck • Head above hips FK • Must bind around the body of a teammate with at least one arm • A hand doesn’t mean a bind • Must be on feet

  11. Rucking • Must endeavor to stay on their feet • Must not fall or kneel in a ruck • Must not collapse a ruck • Must not jump on top of a ruck • Must not ruck players on the ground • Above PK • Player must not return the ball to the ruck FK

  12. Rucking cont. • Player must not handle the ball in the ruck • Player must not pick up the ball with their feet • Players must try to move away from ruck, they must not try to interfere with the ball • Must not fall on the ball as it is emerging from the ruck • Must not do anything that makes the other team think the ball has left the ruck FK

  13. Offside at Ruck • 2 lines each runs trough the hindmost foot of the hindmost player on that teams side of the ruck • Or the goalline • Players joining the ruck must do so from behind the foot of the hindmost player in the ruck, they may join alongside that player • If a player does not join the ruck they must retire to the offside line

  14. End of ruck • Ball leaves or is on or over goal line • Unplayable, scrum team moving forward immediately before the ruck began • If cant decide who was moving forward attackers ball

  15. Maul • Occurs when ball carrier is held by one or more opponents and a player from the ball carriers team binds onto the ball carrier • Can only occur in the field of play

  16. Joining the Maul • Heads and shoulders above their hips FK • Bind to any player • Must be caught in or bound to maul not just along the side of it • Must stay on their feet • Ball Carrier may go to ground but only if ball is made available immediately and play continues • Must not collapse or jump on top of a maul

  17. Other offences • Must not drag an opponent out of the maul • Must not take any action to make the opposing team think that the ball has left the maul FK

  18. Offside at Maul • 2 lines each runs trough the hindmost foot of the hindmost player on that teams side of the maul • Or the goaline • Players joining the maul must do so from behind the foot of the hindmost player in the maul, they may join alongside that player • If a player does not join the maul they must retire to the offside line • Player who leaves the maul must immediately retire to the offside line

  19. End of Maul • Ball or player leaves with the ball or the ball is on the ground or on or over the goal line

  20. End of Maul Unsucc. • Remains stationary or stops moving forward for longer than 5 seconds and a scrum is ordered • Collapses or becomes unplayable • If the maul remains stationary or has stopped moving forward for more than 5 seconds but the referee can see the ball being moved a reasonable amount of time is allowed for the ball to emerge

  21. End of Maul Unsucc. • When a maul has stopped moving forward it may start moving forward within 5 seconds. If it stops again and the referee can see the ball being moved the referee allows resonable time for the ball to emerge, if it doesn’t scrum • If unplayable the referee doesn’t allow prolonged wrestling for it.

  22. End of Maul Unsucc. • If ball carrier goes to ground, including one or both knees, a scrum is orderd unless the ball is avail. Immediately

  23. Scrum after Maul • Throw in by team not in possession when maul began • If cant decide who was in possession, the team moving forward before it stopped throws in. • If neither team moving forward the attackers get the ball

  24. Scrum after Maul • Exception • If a player catches the ball direct from an opponents kick except kick off or dropout, and the ball becomes unplayable the team of the catcher throws in. • Direct from an opponents kick means the ball did not touch the ground or another player before the catcher caught it.

  25. Maul into In Goal • If a maul moves into in goal where the ball is touched down or made unplayable 5m scrum attackers ball

  26. Mark • Player must be on or behind the 22m Line • Must make a clean catch and shout ‘Mark’ • Mark can be made even if the ball touches the posts • Mark can be made in goal • Mark can’t be made from a kick off.

  27. Mark • Must be taken by player who called mark • If they cant within 1 minute, a scrum is formed at the mark with the catchers team throwing in. • Provisions of FK apply to a Mark • May chose a scrum instead, at least 5m out from ingoal

  28. Mark • Opponents must not charge a player after a mark has been awarded. PK • If the player is onside PK at mark, if player offside PK at offside line • PK may be taken by anyone

  29. Quiz • An attacker on the 10m line kicks the ball and a defender is awarded a mark. An offside player 15m in front of the defender then charges this player. Where should the referee award the PK? • At the mark • Place of if the infringing players offside line? • 10m in front of the mark?

  30. Quiz • A defender in the 22m area jumps for the ball and claims a mark in the field of play before crossing the touch line and landing in touch. • Mark is not awarded b/c the player must have at least 1 foot on the ground to claim mark • Mark is not awarded b/c player must land in field of play • The ref. awards the mark opposite the place the player went into touch 15m from touch line. • The ref. awards the mark at the place the mark was claimed

  31. Quiz • An attacking player catches the ball direct from a drop out and is immediately held by an opponent and a maul forms. The ball does not emerge from the maul and a scrum is ordered. Who throws in?

  32. Quiz • An attacker in a ruck has become the hindmost player on the opponents side without infringement. • May a defender join by binding on to the attacker without also binding on to a teammate? • May a defender step ahead of this attacker and join alongside the hindmost team mate?

  33. Quiz • An attacker on the 10m line kicks the ball and a defender is awarded a mark. An offside player 15m in front of the defender then charges this player. Where should the referee award the PK? • At the mark • Place of if the infringing players offside line? • 10m in front of the mark?

  34. Quiz • A defender in the 22m area jumps for the ball and claims a mark in the field of play before crossing the touch line and landing in touch. • Mark is not awarded b/c the player must have at least 1 foot on the ground to claim mark • Mark is not awarded b/c player must land in field of play • The ref. awards the mark opposite the place the player went into touch 15m from touch line. • The ref. awards the mark at the place the mark was claimed

  35. Quiz • An attacking player catches the ball direct from a drop out and is immediately held by an opponent and a maul forms. The ball does not emerge from the maul and a scrum is ordered. Who throws in? Defenders

  36. Quiz • An attacker in a ruck has become the hindmost player on the opponents side without infringement. • May a defender join by binding on to the attacker without also binding on to a teammate? NO • May a defender step ahead of this attacker and join alongside the hindmost team mate? YES

  37. Quiz 2 • At a kick off, the ball is caught by a defender inside the 22m area. The defender claims a mark. Should the referee award the mark? • A player returns the ball into a ruck. What should the referee rule? • A player in a maul carrying the ball intentionally goes to ground In a maul and makes the ball immediately available. What should the referee rule?

  38. Quiz 2 • A defender catches the ball directly from a kick off and is immediately held by an attacker and a maul forms. It stops moving forward and after 5 seconds the referee awards a scrum. Whose ball? • After a tackle a ruck forms and players of the team not winning the ball, who are lying on the ground, intentionally keep their feet over the ball. Ruling?

  39. Quiz 2 • At a kick off, the ball is caught by a defender inside the 22m area. The defender claims a mark. Should the referee award the mark? NO • A player returns the ball into a ruck. What should the referee rule? FK • A player in carrying the ball intentionally goes to ground In a maul and makes the ball immediately available. What should the referee rule? PLAY ON

  40. Quiz 2 • A defender catches the ball directly from a kick off and is immediately held by an attacker and a maul forms. It stops moving forward and after 5 seconds the referee awards a scrum. Whose ball? Attackers • After a tackle a ruck forms and players of the team not winning the ball, who are lying on the ground, intentionally keep their feet over the ball. Ruling? PK