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Multimedia software for narrative creation in the learning of a foreign language

Multimedia software for narrative creation in the learning of a foreign language Jeffrey Earp and Tania Giannetti  ITD CNR Workshop on Narrative Learning Environments Lisboa, 9-10 June 2005. Narrative has long played a key role in the learning of a foreign language as study material :

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Multimedia software for narrative creation in the learning of a foreign language

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  1. Multimedia software for narrative creation in the learning of a foreignlanguage Jeffrey Earp and Tania Giannetti  ITD CNR Workshop on Narrative Learning Environments Lisboa, 9-10 June 2005

  2. Narrative has long played a key role in the learning of a foreign language as study material: • adopting various representational codes and media (written, spoken, pictorial, multimedia and hypermedia) • addressing different target groups:  story telling at primary level  graded readers at secondary level  literature at university level  language courses on CD-ROM for (adult) self study (“closed” software)

  3. In communicative approachesto foreign language teaching, narrative is central inthe development of communication skills: • adoption of “communication-based” activities in which key vocabulary and/or notional and functional structures are to be employed - situated dialogues (information transfer) - role play and simulations - dramatizations • attention is strongly focused on meaning and only subsequently shifts to form

  4. Recent trends in the field of Computer AssistedLanguage Learning (CALL) - Warschauer and Healey,1998 • communicativeCALL use of multimedia language learning environments for developing communication skills • integrative CALL shift from a cognitive view of communicative teaching to a more socio-cognitive view in CALL: possibility for “real” communication (CMC) and collaboration

  5. Multimedia authoring software... “Open” software dedicated largely or wholly tothe creation of material on the part of the user working individually orcollaboratively. Among themany products that students can create with these programs are narratives e.g. “talking” storyboards, interactive stories, animated cartoons (2 and 3 dimensional), virtualdramatizations, etc.

  6. ... for narrative creation Narrative is developed using tools and resources that are specifically designed tosupport the various phases of the creative process: • planning a story outline • constructing the locations and settings • choosing/constructing characters and props • directing the action and character interactions • scripting/producing dialogue, in some cases through vocal recordings and/or text-to-speech generation • integrating sound effects and/or music to enhance the sense of realism and produce a particular atmosphere

  7. Software examples • Story Maker2 (SPA Software, 2003) • Kar2ouche Composer (Immersive Education Ltd., 2003) • Media Stage (Immersive Education Ltd., 2004) • Theatrelab (yhaco.com, 2004) • D.Film Moviemaker V2.0DFilm(http://www.dfilm.com/index_movie_start.html)

  8. Story Maker 2 SPA Software

  9. Story Maker 2interactive scenes/stories with animations, and linear or hypermedia structure (primary school) • developing narrative by working with a palette of visual/sound components, animating them and forming interactions (network of links) • embedding interactivity – producing for an audience • storybook format – page turning • hypermedia structure – co-operative narrative development • personalisation– pictures, videos, sounds • content from English- and French-speaking contexts • dual language text-to-speechin various combinations (inc. ESOL) • voice recording & customizable TTS for dialogue • text/sound tags that identify the elements in the story (vocabulary)

  10. Kar2ouche Composer Immersive Education

  11. Kar2ouche Composertalking storyboards, comic strips & stories with 3D images (lower secondary school +) • format for producing linear still-frame“movies” for playback • particularly suitable for dialogues & simulated role-plays: - library of characters (inc. historic & fantasy figures) with wide range of poses & gestures (interpersonal communication) - 4 track audio with slidebar editing • opportunities for developing both written & oral skills - dialogue with speech/thought balloons, captions, text box - voice recording (plus dialogue library, imported audio files) - templates for producing printed stories • personalisation - import backdropsandsounds • advanced controls for scaling, layering and positioning story elements

  12. Media Stage Immersive Education

  13. Media Stage

  14. Media Stage

  15. Media Stage

  16. Media Stage

  17. Media Stage

  18. Media Stage

  19. Media Stage

  20. Media Stage

  21. Media Stage

  22. Media Stage short 3D animated films with “director” functionalities (secondary school+) • suited to project-based learning (virtual movie making) • potential for collaborative work – variety of creative roles • useful for engaging and motivating visually-oriented learners (set design, lighting, camera direction, action) • “directing” virtual characters focuses on emotional states and language - selecting emotional state & behaviour (programmed), pose/gesture - creating movements, speech • development of written skills (dialogues/subtitles)and oral skills(voice recording/text-to-speech with automatic lip synch)

  23. Theatrelab yhaco.com

  24. Theatrelab

  25. Theatrelab

  26. Theatrelab

  27. Theatrelab

  28. Theatrelab

  29. Theatrelab

  30. Theatrelab

  31. Theatrelab

  32. Theatrelab

  33. Theatrelab multimedia authoring platform coupled with portable theatre for creating and staging digital/live theatre performances (primary school+) • blending of multimedia narrative development with traditional “live” performance, supported by computer-based components (audio, subtitles) • suitable for collaborative project-based work: draw on, develop and share existing play kits (script, sets, characters, dialogue, music, sound effects, etc) produced professionally or by other users. • narrative developed through interaction in studio environment and/or script • designed for multilingual/multicultural projects – multilingual interface and subtitles • opportunities for developing written skills (script) & oral skills (voice recording of narration and dialogue) • personalisation of kit elements

  34. D.Film Moviemaker DFilm http://www.dfilm.com/index_movie_start.html

  35. D.Film Moviemaker • useful for enhancing student engagement & motivation - quick and easy creation of narratives based on short text dialogues - possibility to exchange works by e-mail • development of written skills only • limited scope & flexibility for narrative development

  36. The learning opportunities provided by narrative-based software [1/2] • bringing creativity to the learning of a foreign language through intuitive construction of stories beginning with the basic elements (scenes, characters, props, etc.). • strong stimulus and meaningful context for target language use • interaction with images, facilitating young language learners’ comprehension

  37. The learning opportunities provided by narrative-based software [2/2] • engaging with peers, helping to support each other and extend language skills (Vygotsky’s Zone of Proximal Development) • working co-operatively in a group effort in which each individual can contribute in a way that best suits him or her (Gardner's Multiple Intelligences), thus fostering motivation • facilitating participation and decision making in the creative process through provisionality (trying out alternatives without risking "damage" to the final product) • overcoming inhibition regarding classroom performance

  38. Teaching opportunities provided by narrative-based software • bringing project-based student-centred learning to the language classroom • monitoring student activity by comparing the different versions of a story, dialogue, etc. that emerge from successive work sessions • recognizing the target language issues arising, which can be analysed and addressed at an opportune moment

  39. Critical aspects in adopting multimedia narrative in the language learning classroom • choosing the most suitable program, particularly in terms of language goals, types of learners involved and the roles they are to assume • ensuring that narrative production forms part of a well defined path that sets students clear language learning objectives

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