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Why Adventures in Physical Education Class?. Introductory for Parents and Students. By: Christine Cavallo. Why ?. Problem Solving Team Building Promote active learning Trust Building Skills Risk Taking. How We Learn. Action. Visual. Verbal. Experiential Learning.

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why adventures in physical education class

Why Adventures in Physical Education Class?

Introductory for Parents and Students

By: Christine Cavallo

slide2
Why?
  • Problem Solving
  • Team Building
  • Promote active learning
  • Trust Building Skills
  • Risk Taking
how we learn
How We Learn

Action

Visual

Verbal

adventure continuum
Adventure Continuum
  • Goals
  • Ice Breakers
  • Initiative Games
  • Trust Activities
  • Low Ropes
  • High Ropes
  • Outdoor (hiking, canoeing, camping, etc)
  • Backpacking
  • Expeditions
goals
Goals
  • Individual
  • Group

1

ice breakers
Ice Breakers

Students are able to meet new students, learn names and interesting facts

  • Human Knot
  • Never Have I Ever
  • Make A Date
  • Truth, Truth, Lie
  • Name Games
initiative games
Initiative Games

Students work together in small groups or as a whole class to achieve the same goal

  • Keep It Up
  • Partner Obstacle Course
  • Quicksand/All Aboard
  • Traffic Jam
  • Plank Walk

Left

Right

trust activities
Trust Activities

Build trust between the students and instructor in the classroom

  • Trust Fall
  • Blind Walk
  • Willow In The Wind
  • The Gauntlet

I hope they catch me!

low ropes
Low Ropes
  • Tire
  • Spider Wall
  • Cable Walk
  • Log Balance
  • Mohawk Walk
  • Rope Swing
  • The Wall
high ropes
High Ropes
  • Vine Walk
  • The Beam
  • The Hourglass
  • Leap of Faith
  • Cargo Net
  • Burma Bridge
  • Rock Wall
challenge by choice
Challenge By Choice
  • Activity effects each student differently
  • Asks student to challenge themselves
  • Able to contribute in other ways
  • Goal setting outside the “norm”
full value contract
Full Value Contract
  • I will agree to…
    • Work together to achieve common goal
    • Work toward individual and group goals
    • Adhere to safety
    • Adhere to behavior
    • Give and receive feedback

I will agree too…

1.

2.

3.

rule of five
Rule of Five
  • Safety
  • Fun
  • Include
  • Commit
      • Mind
      • Body
      • Spirit
  • Encourage

I

C

F

E

S

helpful sites
Helpful Sites
    • About Ropes Courses
    • http://www.experientialsystems.com/pages/ropes.html
    • Initiative Games
    • http://www.learningforlife.org/exploring-resources/99-720/x09.pdf
    • Name Games, Problem Solving, etc.
    • http://www.residentassistant.com/games/
  • Ice Breakers
    • http://www.icebreakers.ws/
  • Trust Activities
    • http://wilderdom.com/games/TrustActivities.html