1 / 20

When the Honeymoon Ends: 12 Ways to Keep Your Publisher in Love with You

When the Honeymoon Ends: 12 Ways to Keep Your Publisher in Love with You. Michael Fitch. When the Honeymoon Ends. So, who is this guy? Director of Creative Management at THQ Previously, a Creative Manager at THQ A fancy way of saying “Publisher’s producer on creative topics”

flint
Download Presentation

When the Honeymoon Ends: 12 Ways to Keep Your Publisher in Love with You

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. When the Honeymoon Ends: 12 Ways to Keep Your Publisher in Love with You Michael Fitch

  2. When the Honeymoon Ends So, who is this guy? • Director of Creative Management at THQ • Previously, a Creative Manager at THQ • A fancy way of saying “Publisher’s producer on creative topics” • Before that, Red Storm Entertainment • Back in the day, at Atomic Games

  3. When the Honeymoon Ends What’s this talk about? • Relationship management • Simple, practical approaches • Concrete actions you can take • Building a reputation as a good partner

  4. When the Honeymoon Ends What’s this talk not about? • How to pitch (finding a partner) • Managing the due diligence process • Contract negotiations • Bitching about bad relationships On with the show…

  5. Pre-Production 1) Talk early and often • Set up regular calls, at least weekly • When in doubt, pick up the phone • Create opportunities for feedback • Follow-up with e-mail, regularly • Track issues, resolutions

  6. Pre-Production 2) Plan the future together • Agree on a “vision” for the project • Establish priorities early, revisit frequently • Set expectations clearly • Create opportunities to demonstrate progress

  7. Pre-Production 3) Get approvals before you actually need them • Make milestone approval a foregone conclusion • Pre-submit milestone materials • Agree explicitly on build deliveries • Use interim drops when valuable

  8. Pre-Production 4) Sell the game with every milestone • Highlight all progress • Include pretty pictures • Over-deliver wherever you can • No nasty surprises!

  9. Production 5) Make your builds a present, not a chore • Package it up • Schedule time to integrate and test • Build notes are a guidebook to your work • Create shortcuts to the good bits • Give us something to brag about • Deliver it on time!

  10. Production 6) Deliver bad news early, but bring flowers • Shit happens, we know that • Don’t wait until the milestone is due • Help us to understand not just what, but how and why • Present a recovery plan with every problem

  11. Production 7) Be scrupulously honest • Let us see everything • Provide access to your wiki, source control, intraweb • Visibility is cheap • Control the conversation

  12. Production 8) Keep it a two-way street • Come visit! • Pick up a check every once in a while • Ask questions • Manage up

  13. Finishing the Game 9) Budget time and money for marketing • Demand a timeline and asset list • Build tools for screen and video capture • Block out time for all your leads • Dedicate an artist before you think you’ll need one • Plan to lose days for visits, and industry events, and road shows

  14. Finishing the Game 10) Tell us what you need • We have resources! • Get QA on-site for free • Insist on usability testing • The best time to ask for more is when everyone can see the end • The more of a confidence surplus you’ve built up, the more likely you’ll get what you ask for

  15. Finishing the Game 11) Share the load • Your producer(s) can work for you • Scheduling/prioritizing • Testing/balancing • PR • Community management • Content

  16. Finishing the Game 12) Test everything • Pretend you don’t know how it works • Get into the dark corners • Try wacky combinations • Nothing hurts more than a slip that’s too late to do anything about

  17. Takeaway • A relationship is just that – a relationship • Communication • Trust • Collaboration • You need to satisfy both partners’ needs • Bumps happen; it’s how you handle them that matters • Treat every project as the courtship for the next one – because it is

  18. Questions?

  19. When the Honeymoon Ends: 12 Ways to Keep Your Publisher in Love with You Michael Fitch Follow-ups: web@micrysweb.com Slides will be posted at www.micrysweb.com

More Related