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What is UX?

A software application handles various functionality according to the business requirement the functionality is a design by using different techniques.<br><br>User interface (UI) design is the process designers use to build interfaces in software or computerized devices, focusing on looks or style. Designers aim to create interfaces that users find easy to use and pleasurable.

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What is UX?

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  1. What is UX? UX in software application refers to user experience. The modern application required more UX along with the UI. Challenges with UX in modern web applications are. User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users. Experience design is not driven by a single design discipline. Instead, it requires a cross- discipline perspective that considers multiple aspects of the brand/ business/ environment/ experience from product, packaging, and retail environment to the clothing and attitude of employees. This involves the design of the entire process of acquiring and integrating the product, including aspects of branding, design, usability, and function. PSD Mockup Fluid UX The Fluid UX enables an application to load every contain on to single page the new details are updated without reloading the page. With the fluid layout, you specify sizes not in pixels, but in percentages. Meaning, if the screen size changes, the proportion of elements will stay the same. The pros are that this is a more flexible layout than a fixed one. Website design trends have solved the problem of multiple screen sizes in a few ways. One solution is fluid design and it is becoming more and more popular. Instead of fixed columns and widths, a fluid website is built on relative widths, grids, and percentages. This allows the website to scale up and down fluidly. Unified UX The unified UX provides some experience for application across any device i.e from a mobile to browser. A unified UX framework is basically a mini-application that presents the visual guidelines, interaction states, and patterns in a living library together with code examples. These elements, components, and patterns should provide a unified design language that ensures a consistent look and feel when designing new apps based on the framework.

  2. It allows project team members to browse through the library and get a better understanding of what is already in place and how a new application should look and feel like. Mockup

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