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Objectives

INF 385G – Week 3 September 13, 2004 Randolph G. Bias, Ph.D. rbias@ischool.utexas.edu cell: 512-657-3924. Objectives. 1 - Offer a little background regarding usability engineering 2 – Address user-centered design 3 – Cover the first three chapters 4 – Check out some Web resources

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Objectives

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  1. INF 385G – Week 3September 13, 2004Randolph G. Bias, Ph.D.rbias@ischool.utexas.educell: 512-657-3924

  2. Objectives 1 - Offer a little background regarding usability engineering 2 – Address user-centered design 3 – Cover the first three chapters 4 – Check out some Web resources 5 – Level-set re the requirements for the rest of the semester

  3. UCD – What? • UCD vs. “the old way” (see Fig. 1.1, p. 2) • Technology/user driven • Component/solutions focus • Multidisciplinary work • Internal/external design (architecture vs. UI) • Specialization (customer experience specialist) • Competitive focus (Remember Norman: “Usability – the next competitive frontier”) • Validation (“Looks good to me”) • View of quality (More than just “defects”) • User measurements • Customers

  4. UCD – Why? • Who ARE all those people? • How do you test all representative users? • If I had a hammer, I wouldn’t necessarily be a carpenter • The tug of “Internet time” • How much will it cost, in lost sales or increased customer support, if the hurried design is hard to use? • The old “get something out there” approach doesn’t work anymore

  5. Task analysis Cost-feature tradeoff analysis User profiling Heuristic evaluation Usability walkthrough Co-discovery Paper-and-pencil testing Lab testing Group facilitation Survey generation Naturalistic observation Field study Remote usability testing Automated usability testing Which method when? Human perception, cognition, learning, memory Decision-making Motivation Mental modeling Anthropometry Descriptive and inferential stat Cost-justification methods Research ethics Advocacy Written/oral communications Prioritization of issues Software development process Science Correlation ≠ Causation Response bias Do NOT accept the null hypothesis More “Why”? -- #5 - The dangers of amateur usability engineering

  6. UCD – More why. • More capabilities means more novice users • The world is more complex, and so it is harder to know what all the possibilities are e.g., Local configurations

  7. UCD Roadmap • Prepare organization • Ensure alignment from practitioner to executive • Develop new roles • Educate execs, managers, practitioners • Establish corporate goals (“business objectives”) • Review progress and provide consultancy help • Start at grassroots • Define UCD broadly – total customer experience • Establish multilevel views – principles, process, tools • Reduce cycle time/resource • Start with a pilot project • Establish UCD as an internal brand and advertise it • Communicate successes companywide • Review feedback on approach (practice what we preach)

  8. IBM’S “Integrated UCD” • Total customer experience, from the ads, through customer support (not just GUI). • Variety of techniques (not just EUT). • Focus on affective (i.e., emotional) as well as cognitive and behavioral aspects. • Measurements throughout. • State-of-the-art tools and technologies. • Attention to how to get started. • Process – Team – Product.

  9. Six Principles of UCD • Set business goals • Understand users • Design the total user experience • Evaluate designs • Assess competitiveness • Manage for users

  10. Ch. 3 – Introducing the Approach • Here’s how to do it WRONG: • Whine. • Think usability is just EUT. • Collect some user data, throw it “over the fence,” and sit back and cross your arms. • Assume that everyone knows the contributions of a group or person who writes zero lines of code. • Move straight to righteous indignation, when people don’t get it right away. • Esteem usability above functionality and schedule. • Ignore organizational structure.

  11. An important distinction • From p. 100, • Ease of use is an attribute of the product (Web site, whatever) we’re trying to achieve. • UCD is the method we use to achieve it.

  12. Web resources • Useit.com (I-Fan) • Microsoft (Hans) http://www.microsoft.com/usability/default.htm • www.gerrymcgovern.com (John) • www.usabilitynet.org (Anuj) • http://www.corante.com/totalexperience/ (Terry) • usability.gov • useit.com • upassoc.org • http://www.stcsig.org/usability/

  13. Class Stuff

  14. Homework • Read rest of the textbook. • Come to class on Sept. 28th ready to ask textbook author Scott Isensee some questions about • UCD • what he thinks has changed since the book came out • what’s on the usability horizon.

  15. Next Week • Pretty special collection of stuff: 1 – Sam Burns (iSchool doctoral student) will give a demo of Morae, a usability testing tool. 2 – Patrick Williams (iSchool doctoral student) will give a presentation on some usability testing he and Sam did on a collection understanding tool. 3 – Shannon Lucas (iSchool master’s candidate) will give a presentation on some usability testing he did on an Ion Storm game (Thief 3).

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