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Type and specific of game network servers. Created by Ruslan Yavdoshak for Nikitova Games, 2008. M assively multiplayer online. Game hasn’t finish. 1991 Neverwinter nights – first “big” commercial game

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type and specific of game network servers

Type and specific of game network servers

Created by Ruslan Yavdoshak for Nikitova Games, 2008

m assively multiplayer online
Massively multiplayer online
  • Game hasn’t finish.
  • 1991 Neverwinter nights – first “big” commercial game
  • 1991 – 50 online, 1995 – 500, 1997 – 2,000 on Ultima Online. Record was saved: 41690 client in one world (EVE Online)
  • 12 millions WoW subscriber
  • Non MMOG has less 50 player
  • Social, Economic
type of mmo
Type of MMO
  • MMORPG (WoW has 60% subscriber of MMO)
  • MMOFSP (World War II, The Agency, PlanetSide)
  • MMO Rhythm (MMORG. Idea was influenced by Dance Dance Revolution)
  • MMOMG (Manager game.)
  • MMOR (Racing. Test Drive Unlimited. Darkwind: War on Wheels)
  • MMOT (Tycon. Browser base game)
  • MMOS (Social. Second Life. Club Caribe)
  • MMOVS (Virtual Sex. Middle of RPG & Social give primacy of some aspect of sex and sexuality. Red Light Center has 300,000 subscriber and is in in betta)
  • And other: Card, Puzzle, simulators)
fps first person shooter
FPS :: First person shooter
  • Valve, Unreal, Battlefields
  • Transport: UDP
  • Lag compensation (Zero Ping)
  • P2P, Dedicate server, broadcast
  • Send timestamp
rpg role play
RPG :: Role-Play
  • TCP
  • Rare UDP in battle (exmp: DAoC server)
  • Active Walk System
  • Multi servers
  • MMO, MUD category
  • Most popular in GameDev
rts real time strategy
RTS :: Real-Time Strategy
  • UDP – snapshot of current location
  • TCP – Global Game event
  • BattleNet
race server
Race Server
  • UDP/TCP
  • Most difficult for creation
  • Has several stream with different priority
  • Inertia
  • Lot failed projects
  • Event in future
  • EVE Online – not RC, but is best “live” example satisfy all benefits of RC server
ea library
EA Library

In general network (online) is used in such tasks:

  • AI Cover + Network physics
  • Exchange messages and data block
  • Data Sharing
  • Interface of file handling
  • Multimedia

Network uses the game modules:

  • Allocator
  • Sku - Part of SKU uses as config of network.
atum nun server
Atum/NUN Server
  • Homemade MMO server
  • Server without rollbacks
  • Enhanced game security
  • Using multiprocessors technology
  • Fast
  • C++ primitive, strict module system
  • Investigated popular technology
auth proxy system
Auth Proxy system

University Network:

  • 4000 workstation
  • 36000 students, scientific, other worker
  • Limit internet channel
  • More system where registration is required (Library order, Testing, Access to some material)
  • Need logs for all them
slide14
Problems:
  • More than 1000 (TCP) connection
  • Database locking
  • One host

Rewritten to :

  • SSL authorization
  • UDP exchange message
  • Multi servers support
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