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Innovating Touchscreen Game Mechanics for 3D Environments: A Development Approach

DESCRIPTION

This project focuses on creating effective control schemes for navigating 3D environments on touchscreen devices, addressing the challenges faced when converting console games. With mobile devices becoming increasingly capable, the industry sees the need for intuitive controls tailored to touchscreens. We will research existing control schemes to identify inadequacies, develop innovative alternatives, and prototype these solutions. The results will be evaluated through comparative testing to ensure an engaging user experience that meets modern gaming standards.

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Innovating Touchscreen Game Mechanics for 3D Environments: A Development Approach

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  1. Platform Specific Game Mechanic Implementation Innovation and Professional DevelopmentMichael Charge

  2. Platform Specific Game Mechanic Implementation • Mobile devices improving in capabilities • Publishers converting console games over to touchscreen devices • Console style controls on touch screen devices do not work

  3. "When you put dual joysticks on an iPad game, what you're saying to the user is, 'my game is better with a joystick‘ “ – Graham Devine (formerly of Apple, Ensemble Studios and id Software)

  4. Aim • Develop control schemes suitable to navigating 3D environments with a third person perspective on a touchscreen device.

  5. Objectives • Research existing control schemes for touch screen devices – why are they not suitable? • Develop possible control schemes suited for third person movement in a 3D environment. • Prototype developed control schemes to test and compare.

  6. Background Research • Testing control schemes • Max Payne – Console game ported to Android • Bladeslinger – Third person game using Gestures • Fist of Awesome – 2D game using soft zones

  7. Background Research • Reading up • The Drowning for iOS – First Person navigation • PS Vita Uncharted – Hybrid System • TuomasHynnien’s Thesis – Evaluation of First Person games on Mobile

  8. Prototype Plans • Tap in World to Move • Soft Zones • Utilise Unity and Nexus 7

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