Massively Multiplayer Online Game Servers. Analysing the needs of an Erlang/OTP Virtual World Distributed Server Erlang User Conference, Stockholm, Sweden November 10, 2005. Michał Ślaski [email protected] Contents. Massively Multiplayer Online Game Market Challenges Prototyping
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Source: IGDA, "2004 Persistent Worlds White Paper"
Make mistakes on a
small scale, not in a
It’s not good enough
to have ideas - you must also
be able to implement them to
know that they work
The server was overloaded in the 60th second of the test