Understanding the Zombie A unit on the living dead!
A word on Lore • “Zombie” is a term coming from the practice of Voodoo, referring to another human being controlled through magic and ritual. • The popular concept of the Zombie however, comes from the medieval concept of the Revenant, which is a reanimated form hell-bent on consuming the their loved ones. • The Voodoo concept is puppet like, while the medieval one is ghoulish.
So what’s the difference? • Every variant of the zombie has its own variation on the creature’s “rules.” • A popular distinction is between the “Romero” type and the “Rage Virus” types. • Causes typically between magic and virus or bacteria.
A look at varieties: • Voodoo: • A victim of “Zombie Powder,” neurotoxin • Controlled humans • Capable of displaying emotion and thought • Capable of Feeling pain, recognizing danger • Lack supersenses • Can be controlled • Capable of Communication • From sub-Saharan and Caribbean lore, Voodoo practices in “Bayou” areas of United States.
The Romero Type • Slow • Reanimated Corpses • Stupid • Dangerous in Numbers • As seen in “Night of the Living Dead,” Virus varients seen in “Resident Evil,” “Shaun of the Dead, World War Z.
The Rage Virus Type • Fast and powerful • Popularized by “28 Days Later” • Possibly capable of thought or communication • Variants seen in “Left 4 Dead,” “Zombieland,”
The Mutant or Parasite • Zombies, as a transgression between our ideas of life and death are to some degrees, already mutants, but some versions of the lore take this farther, turning them into new kinds of monsters entirely.
What we’ll be looking at: The Brooks Zombie • Bacteria born, but with behavior like a Romero zombie. • Reanimated bodies • Dangerous in numbers • Have super senses despite their state of decomposition. • Can be seen as a “mutant” type, though not entirely
In Brooks: • We see an example of “In Universe” writing with his Zombie Survival Guide which is presented to us as a text from Brooks’ world. This presentation implies that we, the readers, are a part of the stories reality • What does this interactivity do for the “scariness” of Brooks lore?