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BAT Presentation

This is a presentation of Biometric Awareness Training's capabilities.

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BAT Presentation

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  1. Technology Partner CAPABILITIES PRESENTATION

  2. ABOUT BIOMETRIC AWARENESS TRAINING INC We are a group of certified trainers, physical therapists, and fitness professionals with over 30 years of combined experience. • John Robinson - “Organizer” • Partner - Healthcare Data Analytics Firm • 10+ Years Entrepreneur / Business MGMT • Former Division 1 Athlete • Anthony Fasciglione – NYS-licensed Physical Therapist • 6+ Years – Physical Therapist • Former Division 1 Athlete • Trains College Athletic Teams Antoine offers elite screening processes with functional fitness training targeting key areas of overall wellness. Whether your daily activities include climbing stairs, bending, lifting and walking your dog—or competing in triathlons, Antoine prepares your body, through exercise, to be able to perform at your best, without pain, injury or discomfort. • Joe Panarese – Certified Trainer • Culinary Background • Former Division 1 Athlete • 5+ Years trained using Sports Science www.batcomplex.com

  3. OUR MISSION TO OPTOMIZE (BASES) • Balance • Agility / Alignment • Strength • Endurance / Efficiencies • Speed AND TO ANSWER THESE QUESTIONS Are your players able and agile in all directions? Do your athletes have inefficiencies that can be measured? Can we further optimize your athletes to not only improve measureable performance, but to reduce the risk of injury and prolonged recovery

  4. CUTTING-EDGE TECHNOLOGY Motion Jump Training Timing Gates Video Capture Gate Analysis Data Analytics - Monitoring

  5. WHO IS TRAINING WITH FUSION TECHNOLOGY? • Markets – Pro/Semi Pro Teams, Talent Identification Projects, National Sporting Organizations, Olympic Committees, Universities and Schools • Now over 600 systems in 20+ countries Institutes and Academies • The Lawn Tennis Association (UK) • English Institute of Sport • Adidas Innovation Team (US) • Scottish Institute of Sport (5 Systems) • ASPIRE Academy for Sports Excellence (Qatar) • Queensland Academy of Sport (AU) • New South Wales Institute of Sport (AU) • Victorian Institute of Sport (AU) • Canadian Sport Centre Pacific • Canadian Sport Centre Ontario • Spanish Athletics Federation • Académie Mohamed VI de football ( Morocco) Olympic Committees • Oceania National Olympic Committees • Serbian Olympic Committee • Belgian Olympic Committee • Singapore Sports Council • Sports Authority of Thailand • Indonesian Ministry of Sports Professional Teams Football (Soccer) • Chelsea Football Club (UK) • Manchester United Football Club (UK) • Arsenal Football Club (UK) • Bolton Wanderers Football Club (UK) • Tottenham Hotspurs Football Club (UK) • Blackburn Rovers Football Club (UK) • Charlton Athletic Football Club (UK) • Westham United Football Club (UK) • Norwich City Football Club (UK) • Aston Villa Football Club (UK) • Nottingham Forrest Football Club (UK) • Fulham Football Club (UK) • R.C.D. Español de Barcelona (ESP) • FC Girondins de Bordeaux (FR) • VVV Venlo (NL) • PSV Eindhoven Football Club (NL) • SV Werder Bremen (DE) • BVB Dortmund (DE) • PSFC ChernomoretsBurgas(BG) Talent Identification • Under Armour Combines (USA) • Nike SPARQ Combines (USA) • Oceania Talent ID Scheme • Football Icon (UK) • Doogie Company (USA) • BAM Testing (NBA Combine) (USA) • Over 80% of Australian AIS Talent ID sites Universities • Stanford University (USA) • UCLA (USA) • University of Michigan • Loughborough University (UK) • University Stuttgart (DE) • Deakin University (AU) • University of Lyon (FR) • University of Malaga (ESP) • Universidad de Europa Madrid (ESP) Fusion Sport is now the global leader in its field. © Fusion Sport Pty Ltd

  6. TRAINING SERVICES We offer three different types of training services and blend them into the programs. Within each service we offer different tiers and add-ons that differ in complexity, intensity, and technology. A client can choose between one or multiple services, tiers, and add-ons. Combined these services build towards optimal performance

  7. TRAINING LEVELS Increased Attention Per Athlete BASES (Balance, Agility, Strength, Endurance, Speed)

  8. TRAINING COSTS Based on 30 to 50 Session Participants TBD $8 – $12 Per Head (Sessions) Setup Fee Applies (TBD) Additional Weekly Hours (Data Analysis) $5 – $8 Per Head (Sessions) Setup Fee Applies (TBD) Several Weekly Hours (Data Analysis) $3 – $5 Per Head (Sessions) Setup Fee Applies (TBD) BASES (Balance, Agility, Strength, Endurance, Speed)

  9. TRAINING LIFECYCLE

  10. EVALUATION - SCREENING • Foundation Level: • Basic Subjective Group Tests • Basic Objective (Measured) Group Evaluations • Intermediate - Advanced Levels • In-depth evaluations per athlete • Subjective Evaluations: Athletes are taken through several stations for observation • Objective Evaluations (Measured): Athletes are taken through several stations for measurement data capturing and evaluation review • Stored evaluation and performance data for future comparison • Determine imbalances, inefficiencies, weaknesses & overall fitness levels © Fusion Sport Pty Ltd

  11. PRESCRIBE TRAINING • Foundation Level: • Athletes are assigned group sessions to improve their BASES and overall level of fitness • Intermediate - Advanced Levels • Individual athlete training based upon evaluation results • Athletes are assigned proper training stations correcting imbalances, misalignments, inefficiencies, weaknesses, and to improve their BASES • Athletes will be tracked for performance and functional improvements, and will be evaluated and reviewed for adjustments to the training program © Fusion Sport Pty Ltd

  12. EXECUTE TRAINING Training Stations (All Levels): • General Strength & Conditioning • Functional Fitness • Sports Science Training • Foundation Level: • Athletes in groups are put through training stations to improve overall BASES (Balance, Agility, Strength, Endurance, Speed) • Intermediate & Advanced Levels: • Athletes are individually monitored to correct misalignments, inefficiencies, weaknesses, and to improve specific performance measurements. At this level, athletes are trained based upon their evaluation and screening results and monitored for improvements. © Fusion Sport Pty Ltd

  13. MEASURING & RECORDING DATA • Foundation Level: • Athletes in groups put through sports science stations and can view their results on the electronic scoreboard • Athletes are visually observed in groups for mechanical and technique improvements during the training • Intermediate & Advanced Levels: • Time every drill in every session, athletes wear RFID wristbands for data tracking • Individual evaluation / screening data captured • Feedback on every drill while capturing data • Athletes are visually observed during training while all data is being captured • Individual biomechanical training available “You can’t improve a time if you can’t measure it. That’s the bottom line.” John Quinn Head Strength and Conditioning Coach Essondon Australian Football Club © Fusion Sport Pty Ltd

  14. DATA ANALYTICS & BENEFITS • Foundation Level: • Athletes have the ability to view their scores but we do not individually make it available for review • We send a summary overview each month of the program based upon some captured data and our observations • Intermediate & Advanced Levels: • Powerful combination of QUALITATIVE and QUANTITATIVE analysis • Time every drill and review individual athlete reports • Know your athletes – recovery, improvement, effort • Motivation, accountability, competition • Reinforce coaching with hard data • In-Depth Analytics Available For Coach / Athlete • Biomechanical/technique analysis

  15. WHAT IS SPEED? • Skilled speed – timing and depth of attack, passing • Evasion – defensive/offensive • Agility – planned, reactive, uni/multi-directional • Deceleration & reacceleration – direction and pace changes • Top speed • Acceleration Our technology tests and trains ALL areas of speed.

  16. CUTTING AND SERPENTINE DRILLS Unplanned change of direction (COD) Peripheral vision Decision making Evasion – 1 on 1 or group Dribbling and passing skills Single athlete or whole team © Fusion Sport Pty Ltd

  17. SPECIFIC EVASION – TEAM DRILLS Use gates as attacking channels Spontaneous stimulus Highly specific © Fusion Sport Pty Ltd © Fusion Sport Pty Ltd

  18. REACTIVE GRIDS Creative approaches to training. Unplanned COD Peripheral vision Team games Small court or whole field 1 to 40 athletes © Fusion Sport Pty Ltd

  19. WORLD FIRST PACING • Uses: • Training and Testing • Aerobic/anaerobic intervals • Track VO2max • Fartlek training • Sports simulations • Rehab • Aerobic conditioning • Progressive pace prescription • Recovery © Fusion Sport Pty Ltd

  20. DRILL EXAMPLES Cutting Drills Cutting drills use the lights to command players to make reactive changes of direction. These drills are ideal for training agility, reaction time, change of direction, peripheral vision, team skills and rehabilitation. Serpentine Drills Serpentine drills use central visual cues of different colors (red, blue, green or all) to command athletes to perform certain tasks (e.g. red = right, green = left). These drills are ideal for training fast reactions, decision making and acceleration/deceleration. Ideal for dribbling sports as players must look up when performing skills. Grid Drills Grid drills are the most popular of the SMARTSPEED reactive drill families, with many variations for individual players or whole teams. A player or team is assigned a color and they must then chase this color around the grid for a set time. The lights are completely random, so these are excellent for peripheral vision, agility, team games and more.

  21. WHAT MAKES OUR TIMING THE BEST? • Longest ON technique – always identifies torso © Fusion Sport Pty Ltd

  22. REACTIVE JUMP TRAINING AND TESTING • Real-time Plyometrics feedback • Contact time, flight time • Peak Power Output (PPO) • Reactive strength index (RSI) • Vertical Jump Height Train for QUALITY, not quantity. © Fusion Sport Pty Ltd

  23. BENEFITS – JUMP TRAINING • Real-time feedback assists athlete in developing a “feel” for correct contact time • Quality and safety of jump training maximized – • Better improvements • Reduces injuries due to incorrect technique or overloading • Used by many clients as a monitoring tool for recovery • Controls parameters for training and research to ensure activity is actually in the ‘plyometric zone’ © Fusion Sport Pty Ltd

  24. CONTACT TIME FEEDBACK - CRITICAL • Fast contact time = 100-250ms • Slow contact time = > 250ms (Schmidtbleicher, 1992) • Contacts in sprinting can be as low as 80ms • Contacts >300ms rely more on maximal strength and less on speed • Monitoring CT is important in determining loading in plyometric training (e.g. drop jumps, weighted jumps) • Controlling contact time increases safety and effectiveness of training © Fusion Sport Pty Ltd

  25. REAL-TIME FEEDBACK EXAMPLE Coach programs desired CT Immediate BIOFEEDBACK – Green = good contact Red = poor contact Athlete quickly learns good contact technique by trial and error © Fusion Sport Pty Ltd

  26. VIDEO ANALYSIS • Data visible in overlay – • Athlete name • Split and total times • Drill name • Jump feedback • Add tags to clip with all of this info for server upload and data-basing © Fusion Sport Pty Ltd

  27. CONTACT US To ask us about a live demonstration or to be contacted by our of our trainers, please visit our website or email - info@BatComplex.com www.batcomplex.com © Fusion Sport Pty Ltd © Fusion Sport Pty Ltd

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