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This study delves into Aggregate Scheduling's impact on Throughput in Collective Tasking Systems, exploring its components such as Aggregator, Scheduler, and Maintainer, utilizing optimization metrics like RxW and Kinetic Tournaments. The research compares RxW and Kinetic Tournaments in the context of response time and throughput, providing insights for similar systems.
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Aggregate Scheduling – Enhancing Throughput in Collective Tasking Systems L. Subramanian Randy H.Katz Michael J. Franklin
Collective Tasking Systems • Properties :- • Services requests of a predefined set of types • Every request has an associated type • All requests of a particular type can be aggregated into a single request • Bottleneck operation of every type is performed only once for all requests of that type • Examples:- • Broadcast disks – application of broadcast scheduling. • Reservation systems – access to the reservation database • Network Provisioning systems – bandwidth brokers • Front-end Database monitors –access point for multiple databases • Disk scheduling systems –locality based access in disks • Caching Systems • Gang Scheduling – Multiprocessor systems
Aggregate Scheduling Scheduler application bottleneck List of Queues OPT Door Maintainer Aggregator List of Queues: A queue of requests for every type OPT: Aggregate Statistics of requests of every type Doorkeeper: Triggers event when a new request arrives
Components in an Aggregate Scheduling System • Aggregator: • Aggregates requests into types • Updates OPT data structure • Informs Maintainer about new event • Scheduler: • Computes the type with maximum value of OPT function • Computes Aggregate request for all requests of that type • Schedules that type to the application • Maintainer: • Uses an optimization function for types • Maintains the invariant property of OPT for new events • OPT: • Data Structure optimized for the optimization metric • Every optimization metric induces an invariant in OPT
Optimization Metrics • RxW scheduling • (#of Requests) * (Max Waiting Time) • Approximate RxW • Apply RxW for reduced set of types • Kinetic Tournaments • Total waiting time for requests in a queue • Gang Scheduling • Associate distance metric between processes (frequency of IPC) • Schedule group of processes with min value of max distance • The Cost Dimension • Cost associated with every type (cost of bottleneck operation) • Costs can be dynamic (eg. disk scheduling) • Fagin’s work on fuzzy systems • Other variants • Bounded queue size (admission control) • Bounded response time (earliest deadline)
Network Provisioning System • 12 basic domains in AT&T’s backbone • 10% of bandwidth reserved(statistically) for VoIP and VPNs. • A provisioning system accepts inter-domain requests and reserves along a path. • All requests between a pair of domains are aggregated into a single request. • Regulate traffic for the reserved portion.
Conclusions • RxW and Kinetic tournaments give much better performance than FIFO • RxW vs Kinetic Tournaments(KT) • RxW has slightly higher throughput than KT • KT has much lesser response time at operating range • Variation of response time in KT is restricted • Max response time of KT is very low (6 times) • RxW has starvation problem • Experiment aggregate scheduling for other collective tasking systems