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HRM IN VIDEO GAMES. Kirsten Boud HR Manager PANDEMIC STUDIOS. TODAY’S VIDEO GAME INDUSTRY. Average age of gamers is 28 Video game devices in 79% of households 41% of gamers are women 8% of gamers are seniors Revenues of approx $AUD110M. GAME DEVELOPMENT. Diverse career opportunities

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hrm in video games

HRM IN VIDEO GAMES

Kirsten Boud

HR Manager

PANDEMIC STUDIOS

today s video game industry
TODAY’S VIDEO GAME INDUSTRY
  • Average age of gamers is 28
  • Video game devices in 79% of households
  • 41% of gamers are women
  • 8% of gamers are seniors
  • Revenues of approx $AUD110M
game development
GAME DEVELOPMENT
  • Diverse career opportunities
  • Big development teams
  • Development lifecycle is 2 – 4 years
  • Game budgets can be huge
  • Range of products incredibly diverse
  • Salaries can be VERY attractive!
hr @ pandemic studios
HR @ PANDEMIC STUDIOS
  • HR function at Pandemic Australia first had a presence in September 2005
  • Previous to this, the studio relied on HR support from LA studio
  • HR Manager joined in January 2006 when studio was at a headcount of 37
  • Studio is now at a headcount of 98
hr @ pandemic studios1
HR @ PANDEMIC STUDIOS

HR Manager Job Description

areas of responsibility
AREAS OF RESPONSIBILITY

Recruitment

  • Ongoing – always on the lookout for talent
  • Utilise global resources
  • Phone interviews or video conferences
  • Opportunity for candidate to check us out
  • Candidate assessment thru portfolios, reels and/or tests
  • Job offers may include assistance with work visa and relocation expenses
areas of responsibility1
AREAS OF RESPONSIBILITY

Employee Development

  • In a production setting, this is an ongoing challenge
  • Mentoring
  • Lab days
  • In house training – technical & soft skill
  • External providers
areas of responsibility2
AREAS OF RESPONSIBILITY

Performance Assessment

  • Annual process with a mid-year check-in
  • Objectives set with employee and revisited throughout the year according to role
  • Job description forms benchmark for performance assessment
  • If employee is not meeting expectations, performance improvement plan established and monitored
areas of responsibility3
AREAS OF RESPONSIBILITY

Motivation

  • Culture
  • Employee engagement
  • Community
  • Focus on Quality of Life
  • “Get your name on some of the biggest games in the world!”
areas of responsibility4
AREAS OF RESPONSIBILITY

Rewards & Remuneration

  • Individual contracts
  • Base pay negotiated upon commencement and reviewed annually
  • Bonus potential dependent on seniority
  • Share options in VGH
  • Other benefits such as employee transfers within VGH
hr challenges
HR CHALLENGES
  • Competing for talent in a global industry
  • Project lifecycles and how to minimise impact to employees
  • Crunch times
  • Workplace health & safety concerns
  • Production team members who don’t understand effective HRM
slide13
THANK YOU

kboud@pandemicstudios.com.au