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Paradoxically Speaking: just one of the ways children’s folktales engage listeners. Brian W. Sturm School of Information & Library Science University of North Carolina at Chapel Hill sturm@ils.unc.edu . Paradoxical Story Beginnings.
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Paradoxically Speaking: just one of the ways children’s folktales engage listeners Brian W. Sturm School of Information & Library Science University of North Carolina at Chapel Hill sturm@ils.unc.edu
Paradoxical Story Beginnings • “Yeki-bood; yeki-nabood…” = “There was one; there was not one.” (Iranian) • “Once there was and was not in Ancient Armenia…” (Armenian) • “Once upon a time, and a time before that…” (Scandinavian) • “There was, there was, and yet there was not…” (Georgian) • “Once upon a time, and a very good time too, though it was not in my time, nor your time, nor for the matter of that in any one’s time…” (English) • “Once on a time and twice on a time, and all times together as ever I heard tell of…” (English) • “Long, long ago, when some folks were already dead and other not yet born, there lived…” (Tartar) • “Before the beginning of time, before the beginning of everything, before there was a beginning...” • “In a land that never was, in a time that could never be…” • “In a place, neither near nor far, and a time, neither now nor then…” • “It happened, it did not happen, it perhaps could have happened in the tents of our neighbors…” • “Once on the far side of yesterday…” • “Once there was and twice there wasn’t…” • “Once upon a time, in a time and place beyond measure…” • “Far beyond the edge of the world, there lived…”
Description: of situations, feelings, motives intimacy (knowing is caring) • Jeopardy: unites us against a common foe • Sympathy(feeling for): for undeserved misfortune empathy (feeling with) • Likability: • Humor: we like those who help us laugh • Excellence: we like those who excel or are powerful • Nice • Idiosyncrasies: make characters deep and human • Familiarity: setting, expectations, actions make us feel comfortable • Novelty: unpredictable specifics keep our intellects engaged & build suspense • Truth: not of fact but of character (i.e., “acting in character”) • First person perspective: video games, the deictic shift Caring for Characters
So What? • Immersive stories/presentations: • Are more memorable • Are more emotionally evocative • Are more persuasive • Are more fun • “Characters” and “settings” are not necessarily fictional • We are characters in our own life stories (“peak experiences”)* • We are characters in our institutions’ stories • Maslow, Abraham. 1964. Religion, values and peak experiences. NY: Viking • Csikszentmihályi,Mihály. 2008. Flow: the psychology of optimal experience. NY: Harper.