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Virtual People

Virtual People. Define VR, discuss central concepts Theoretical framework for virtual people Why social scientist study virtual people?. VR in Popular Culture. VR in Popular Culture. VR in the Real World. Expensive Rare Clunky Poor Fidelity but… Getting Better!.

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Virtual People

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  1. Virtual People • Define VR, discuss central concepts • Theoretical framework for virtual people • Why social scientist study virtual people?

  2. VR in Popular Culture

  3. VR in Popular Culture

  4. VR in the Real World • Expensive • Rare • Clunky • Poor Fidelity • but… • Getting Better!

  5. What is VR? • William Gibson: • ‘consensual hallucination’ • Jaron Lanier: • ‘new post-symbolic paradigm" which circumvents representation with a direct experience’

  6. Defining VR: Digital?

  7. Defining VR: Immersion/Presence Computer-generated environments that give the user the experience of being there

  8. Defining VR: Tracking and Rendering

  9. Defining VR: Tracking and Rendering

  10. Defining VR: Virtual Human Representation

  11. Defining VR: Virtual Human Representation

  12. Defining VR: Virtual Human Representation

  13. Collaborative Virtual Environments

  14. Collaborative Virtual Environments

  15. Police Lineups

  16. What is a Virtual Person(synonymous with Virtual Human)? Examples?

  17. Definition: • Suggestions? • “A Behaving entity which is sufficiently person-like and does not occur in nature”

  18. Dimensions on which to parse? • Form: • Biological • Mechanical • Fictional • Digital • Controlling force • Person • Algorithm • Realism dimensions • Photographic • Behavioral • Anthropomorphic

  19. Form • Biological • Clone • Users of donated organs/ grafts • Off/spring/Breeding?

  20. Form • Mechanical • Marionettes • Robots

  21. Form • Fictional • Characters in movies, books • Mythological Creatures • Imaginary Friends • Memories of Humans

  22. Form • DIGITAL!!

  23. Controlling Force (Soul) • Algorithmic: Embodied AGENT • Agent is a term for software that has rules • Embodied implies a sensible representation

  24. Controlling Force (Soul) • Human: AVATAR • “the incarnation of a Hindu deity”. • Term adopted in mid-eighties for VR

  25. Controlling Force (Soul)

  26. Controlling Force (Soul) • Human: AVATAR How are people represented in the world?

  27. Behavioral Similarity Behavioral Similarity Visual Similarity Visual Similarity Non-Real Time Real Time Representations of Human Beings (Avatars) Mirror Image Live Video Feed Impressionist Recorded Video Shadow Personality Profile, Biography Memory Current VR Avatars Puppet Remote Control Car Caricature Name Mask, Voodoo Doll Statue Photograph

  28. Realism Dimensions • Photographic How much does the representation resemble some actual entity that can be found in the physical world?

  29. Realism Dimensions • Behavioral How much does the representation behave in accordance with the controlling entity?

  30. Realism Dimensions • Anthropomorphic How much is the representation designed to look like a human being?

  31. Dimensions Fully Crossed? Form Form Bio Mech Imag Fict Bio Mech Imag Fict Photo Realism Behav Realism Anthro-pomor-phic Avatars Agents

  32. Why study virtual people? • Media Effects • Build better “Process models” of face-to- face interaction • Helps to understand interaction in the new digital world

  33. Thank you!Virtual Human Interaction Lab Comm 166 (Virtual People)Comm 199 (Apply at: http://vhil.stanford.edu

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