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Running and Managing a Games Studio at a University
20 views
The 2018-2023 Global Game-Based Learning Market: The Worldwide Serious Games Industry is in a Boom Phase - Sam Adkins
37 views
Mapping Game Design to Transformational Outcomes
14 views
An Artistic Template for Audience Engagement
20 views
Virtual Worlds: Serious Play, Learning and Gaming Effectiveness and Features
21 views
STEM Tabletop Games for K-12
21 views
Teaching Economics in Virtual Worlds from High School to College Graduate
18 views
Building a Game-Based Bridge Between Museums Other Cultural Institutions
28 views
Integrating Technology into Classrooms for Multi Discipline Learning
17 views
The WW HistoryQuest Fellowship: Game-Based Learning in US History
38 views
D&D Character Sheets Go to Grad School
46 views
To Expeditions and Beyond: Virtual Reality in Elementary Education
24 views
Train Your Brain With Games
145 views
Applied Fiction: A New Hope For Corporate Training Transform Employees into the Heroes They Were Meant to Be
20 views
Leveraging Branching Simulations in Management Education
18 views
Game On: Using Digital Games to Transform Learning and Assessment
23 views
Creativity and Criticality in Games and Contemporary Art
21 views
Finding SBIR FundingFor An Indie Game Studio
22 views
Leveraging the Uplift in VR to Enhance Game-Based Learning
26 views
Updating Certification: Providing Robust Assessment through Games
15 views
Fake vs. Real Gamers: Unpacking Gamer Identities through Game Player Perceptions of Common Characteristics
25 views
How to Deliver Innovative and Inclusive Game-based Instruction at Scale
17 views
VR What's the Haps
23 views
Using Skill vs Content Game Design to Cross the Curriculum
34 views
Playing the Past, Seeing the Future: Game Design in the Humanities
38 views
Alchemy Knights: Mapping Game Design to Transformational Outcomes
25 views
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare Learning Company
29 views
Using Mobile Games to Inspire Meaningful Behavior Change
25 views
Operation AVATAR: Training Mental Health Providers in PTSD Assessment and Theory
20 views
Preparing your Training Leads to Run Gamification Programs
23 views
Measuring Healthcare Outcomes using Serious Games, Gamification, and Virtual Reality
36 views
Collaborative Techniques to Design and Market 3D Virtual Healthcare Simulations
20 views
Serious Games in the Enterprise Learning Ecosystem
21 views
What is a Game Designer (and why do you need one)?
21 views
Proving Game Efficacy: Your Most Important Next Step - Ben Grimley, CEO, Speak Agent, Inc.
19 views
Teaching Combat Casualty Care at America’s Medical School - Craig Goolsby, Goolsby, MD, MEd, FACEP, Uniformed Services U
21 views
Using Technology, Comedy, and Big Questions to Drive Student Learning - Lev Horodyskyj, Arizona State University – Cente
26 views
The Role of Games in Memory Formation for Learning
28 views
The Future of Medical Education From Dreams to Reality (VR, AR, AI)
37 views
Embedded Subject Matter Expertise in Game Development Processes in Healthcare
23 views
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