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Alchemy Knights: Mapping Game Design to Transformational Outcomes

AlchemyKnights is a transformational game designed to teach adolescents and teens about the dangers of over-the-counter medication misuse. In this session we will discuss design strategies for transformational games, mapping design features to transformational outcomes, and using an iterative develop-playtest-fix approach to evaluate and measure the transformational effect.

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Alchemy Knights: Mapping Game Design to Transformational Outcomes

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  1. Objectives

  2. Objectives Why are you all here?

  3. Name: Dmitriy Babichenko Titles: 1.Professor of Practice 2.Director, Learning Technologies Lab Primary Appointment: School of Computing & Information Secondary Appointment: School of Pharmacy Age: Irrelevant Zodiac Sign: Aries

  4. Name: Lorin Grieve

  5. Title: Reverend Lady Doctor Vocation: Instructor, Instructional Designer, Game Designer Primary Appointment: School of Pharmacy Secondary Appointment: School of Computing & Information Species: Fox/Raven Chimera

  6. Who: Ravi Patel What: New Idea Mercenary (Staff/Faculty Hybrid) Where: School of Pharmacy When: 6+ year in education/practice Why: Make bad things good

  7. What the heck is a game jam? A game jam is a gathering of people for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours. Participants are generally made up of programmers, game designers, artists, writers, and others in game development-related fields. https://en.wikipedia.org/wiki/Game_jam

  8. Motivation It all started with a joke - a pharmacist, a reverend, and a computer nerd walk into a bar...

  9. Games4Health Themes ●Asthma ●Epilepsy or other seizure disorders ●Food allergies ●Cancer ●Inflammatory bowel disease ●Depression, anxiety ●Eating disorders ●Obesity ●Organ transplant ●Diabetes self-management ●Sickle cell disease ●Autism ●Learning disorders ●Stuttering ● Medication abuse

  10. Challenges What do you think was the biggest challenge in organizing this event? Challenges ●Recruitment ●Funding

  11. ●Faculty Engagement ●Perseverance / Retention ●Boredom

  12. Recruitment

  13. Funding & Support

  14. Faculty Engagement ●10 faculty stakeholders from: ○ School of Nursing ○ School of Medicine ○ College of Business Administration ○ School of Public Health ○ Department of Psychology ○ Children’s Hospital ○ School of Pharmacy ●7 faculty volunteers ●Example stakeholder pitch: Link

  15. Perseverance / Retention

  16. Boredom

  17. Challenges ●Recruitment ●Funding ●Faculty Engagement ●Perseverance / Retention ●Boredom

  18. Outcomes ●70 students registered, 63 participated ●13 teams started, 11 teams presented a finished prototype ●3 teams continued working on their games with faculty advisors ●2 games received grant funding for future research / development ●Games4Health 2018 scheduled for October 19 - 21, 2018

  19. 2018

  20. October 19th - October 21st https://pittgames4health.com/

  21. Thank you! Questions?

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