1 / 8

MAT 256: Visual Design Through Algorithms

MAT 256: Visual Design Through Algorithms. Professor George Legrady, legrady@arts.ucsb.edu Professor Jerry Gibson, gibson@mat.ucsb.edu Winter 2006, e-studio, Art 2220 Tuesday 1pm-2pm, Jerry Gibson Lecture Thursday 12pm-1pm, George Legrady Lecture Thursday 12pm-1pm, Lab

Pat_Xavi
Download Presentation

MAT 256: Visual Design Through Algorithms

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. MAT 256: Visual Design Through Algorithms • Professor George Legrady, legrady@arts.ucsb.edu • Professor Jerry Gibson, gibson@mat.ucsb.edu • Winter 2006, e-studio, Art 2220 • Tuesday 1pm-2pm, Jerry Gibson Lecture • Thursday 12pm-1pm, George Legrady Lecture • Thursday 12pm-1pm, Lab • TA Will Wolcott, wolcott@umail.ucsb.edu • Course Web Site : http://www.mat.ucsb.edu/~g.legrady/

  2. What is MAT 256? Course Definition • An interdisciplinary team-taught course with goals to foster engineering-level research in conjunction with the experimental approach of the visual arts. • Course consists of weekly lectures by both engineering and arts faculty

  3. Course Goals • Engineering component: understanding of the scientific premise of the algorithms • Artistic component: to aim for aesthetic richness and visual/conceptual innovation • The course is meant to function as a resource and reference for future research

  4. Student Workload • 3 multimedia projects that explore mathematical visual processes, interactivity and visual perception: 1) Visual FFT, 2) Randomness, 3) Final Project • Lecture and lab attendance • Directed reports on readings posted at course mailing list • Projects to be documented online

  5. Interdisciplinarity • Students will be paired based on different backgrounds (artist, engineer, social science, etc.) • Goal is to hybridize, exchange problem solving methods, ideas, empirical results • We will study how we work in teams, how we share knowledge, and arrive at results • Comparison arts and engineering research methods

  6. Engineering Course Content • Filtering, sampling, and reconstruction • Fourier Series, Orthogonal Series, and Approximations, • Randomness, Markov Chains • Noise & Information • Convolution and System Response • Transfer functions • Discrete Transforms

  7. Arts Course Content • Discussion of what is art research • overview of computational aesthetics • a review of the function of images • principles of visual communication • chance, noise, and information • art examples of the implementation of algorithmic processes in contemporary arts and architecture • algorithmic visual design and iterative processes as a form of image production experimentation

  8. Student Projects • Projects will be experimental but show an understanding of lecture material covered • Flexibility in content, technologies, materials • Emphasis on the visual, and possibly interactivity • Driven by research methods, structures, systems, etc.

More Related