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Mobile, Agile, Versatile: The Use of Tablet PCs and Wireless Technology in Introductory Programming . ISECON ‘04. Tablets in Programming. Jim McKeown College of Business and Information Systems Dakota State University Madison, SD www.dsu.edu Jim.McKeown@dsu.edu. Tablets in Programming.

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Mobile, Agile, Versatile: The Use of Tablet PCs and Wireless Technology in Introductory Programming


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    1. Mobile, Agile, Versatile: The Use of Tablet PCs and Wireless Technology in Introductory Programming ISECON ‘04

    2. Tablets in Programming • Jim McKeown • College of Business and Information Systems • Dakota State University • Madison, SD • www.dsu.edu • Jim.McKeown@dsu.edu

    3. Tablets in Programming • This paper focuses on the use of wireless and mobile technology and the latest teaching and collaboration software in an introductory Visual Basic Programming course. This course is a general education course and presents unique educational challenges and opportunities.

    4. Tablets in Programming • DSU has: • 2200 students • Campus-Wide Technology Emphasis • Two-course Technology Requirement • Tablet Computer Requirement for Freshmen and Sophomores • 1700+ campus computers • Wired and Wireless Networks

    5. Initial Development • First Stage Wireless • Selected Faculty Received Slate Tablets • Wireless Projection • Moved Intro to Computers Class to Wireless

    6. Shift to Wireless/Tablet Campus • Added Mobile Computer Requirement • All Freshmen and Sophomores • Purchase or Lease Option @ $275/semester • Gateway M-275 • Nearly 1,000 to Students and Faculty • Extended Wireless to Entire Campus • All Faculty Given Slate or Tablet

    7. Faculty Development • Governor’s Grant of $140,000 • Faculty Training • Course Development • Incorporate New Technology • Shift Pedagogy to Wireless/Tablet Classrooms • Cost-Savings • 40 Faculty – Mostly General Education

    8. Wireless Environment • Campus-Wide Access • Wireless Projectors • Air Projector • SynchronEyes Security/Testing Software

    9. Visual Basic Class • Microsoft License Agreement • .NET Installed on all Student Tablets • Microsoft Journal • Microsoft OneNote • PowerPoint • WebCT • ebooks

    10. “Typical” Class • Students Download Content from WebCT • Read Text or ebook • Air Projection to Display Students’ Computers • Publisher’s Website for Materials • SynchronEyes for Quizzes • Assignments Downloaded from WebCT • Assignments Uploaded to WebCT

    11. “Typical” Class • Code Commented in Journal • Scores and Comments Uploaded to WebCT • Testing in WebCT • Grades Posted to WebCT

    12. Pitfalls • Some Students Lack Equipment • Cheating • Limits to Faculty Training • Limits to Faculty Time • Technology Takes Longer • Must teach how to use technology • Teaching takes longer with technology

    13. Pitfalls • If All You Learn Are Bells and Whistles…

    14. Pitfalls • …Then All You’ll Be Able To Do Is Make Noise.

    15. Pitfalls • Faculty Development Time Spent on Technology, Not Content • Students Lost With Technology • Temptations • Messenger • Email • Games • Web • Paper Savings?

    16. Benefits • Psychological • Technology is Cool -- Great Selling Point • Technology Spreads

    17. Conclusions • Next Step in Campus Computing • Shifts Costs to Students • Ink Technology Will Spread • Great Preparation for the Workforce • Challenges for Classroom Management • Challenges for Academic Honesty • Changes in Teaching Styles