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Access

void birthday( ) { this.age = this.age + 1; } void growOlder( ) { this.birthday( ); } 9 ... if (this.age < 75) this.birthday(); //

Kelvin_Ajay
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Access

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  1. Access

  2. Overview • Questions covered in this talk: • How do we access fields and methods? • Why have access restrictions? • What can have access restrictions? • How do we provide or restrict access?

  3. Instance and class variables • You can declare variables within a class • These variables are called instance variables, or fields • Every object of that class has its own copy of those fields • The fields describe something about the object • You can also declare static variables within a class • There is only one of each static variable • A static variable is also called a class variable • The static variable describes something about the class as a whole

  4. Method variables • You can declare variables within a method or within a constructor • These are called method variables, not fields • Method variables are basically used for computation • Method variables are strictly temporary, and are used only within that method • When a method returns (completes), all its variables are discarded

  5. Example: a “Rabbit” class • class Rabbit { static int population; // class variable (counts Rabbits) double hunger; //instance variable double fear; // instance variable double courage = 0.75; // instance variable • void eat() { double temp; // method variable temp = courage * hunger; if (temp > fear) { System.out.println(“Eating!”); hunger = hunger - 1; } }}

  6. Statements • You can declare variables inside a class or inside a method or a constructor • You can put statements (executable code) only within methods and constructors, not inside a class • Declarations with initializations are still declarations, not statements

  7. Statements must be in methods(or in constructors) • class Rabbit { • double hunger; // OK--declaration • double fear = 5.0; // OK--still a declaration • hunger = 5.0; // illegal--assignment statement • Rabbit ( ) { hunger = 5.0; // OK—statement in a constructor} • void eat ( ) { hunger = hunger - 1; // OK—statement in a method} • }

  8. Access from inside a class • Inside a class, you can access other fields and methods inside the class just by naming them • Example: • class Person { • int age; • void birthday( ) { age = age + 1; } • void growOlder( ) { birthday( ); }} • Equivalently, you can use the keyword this: • void birthday( ) { this.age = this.age + 1; } • void growOlder( ) { this.birthday( ); }

  9. Accessing from outside a class, 1 • Outside a class (from some other class) you access instance variables and methods by • Naming the object you want to talk to • Putting a dot • Naming the variable or method • Example: • // if NOT in class Person, say:if (john.age < 75) john.birthday(); • Inside the class, the keyword this means “this object”: • if (this.age < 75) this.birthday(); // "this" may mean john

  10. Accessing from outside a class, 2 • Outside a class (from some other class) you access class variables and methods by • Naming the class you want to talk to • Putting a dot • Naming the variable or method • Examples: • Person.population = Person.population + 1; • x = Math.abs(y);

  11. Responsibility • In Java, objects are considered to be active • They have behaviors • They are responsible for their own data • Data (variables) must be kept consistent • Example: population should never be negative • In order for a class or object to be responsible for its own data, it must keep control of that data

  12. Loss of control • Suppose a Rabbit object, bugsBunny, has a variable named hunger • Inside the class, this method is fine: • void eat ( ) { hunger = hunger - 1; } • From outside the class, the following is legal: • bugsBunny.hunger = bugsBunny.hunger - 1; • But should we be allowed to “reach inside” a rabbit? • The class needs to protect itself from errors in other classes (and from malicious behavior)

  13. private variables and methods • If you declare a variable or method to be private, that variable or method can only be accessed from within the class • private methods also make sense, e.g.digest() • If you declare a variable or method to be public, then any code anywhere can access it • Typically, a class or object has both • Methods for use by the rest of the program • Methods and variables that it alone should control

  14. Levels of access • private -- access only from within the class • “package” -- access from within the class, or from any class in the same directory (“folder”) • This is the default; there is nopackage keyword • protected -- access from within the class, or from within any subclass, or from any other class in the same directory • public -- access from anywhere at all

  15. Levels of access, II • To make a variable or method visible • Only within this class: private • From this class and its subclasses: not possible • From this class and its subclasses, and any other class in this directory: “package” (default) • From this subclass and its subclasses, and any other classes in this directory: protected • From anywhere: public

  16. Getters and setters • One way to control access is via getters and setters: • class Rabbit { • private double hunger; • // getterpublic double getHunger() { return hunger;} • // setterpublic void setHunger(double hunger) { this.hunger = hunger;} • This seems silly, but it’s much safer and more flexible

  17. Immutable objects • Suppose a Planet has a mass, and you want to be able to see its mass but not change it: • class Planet { • private long mass; • // ConstructorPlanet(long mass) { this.mass = mass;} • //getterlong getMass() { return mass;} • // Notice there is no setter! • }

  18. The End

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