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Animation for New Media. Game Design. Game Terminology. Video Game - console based On-Line Game – multiplayer game Web-based Game – often stand-alone. Web-based Games – A Case FOR. Gaming as Content: Capacity for bringing your product to life.

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Animation for New Media


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    Presentation Transcript
    1. Animation for New Media Game Design

    2. Game Terminology • Video Game - console based • On-Line Game – multiplayer game • Web-based Game – often stand-alone

    3. Web-based Games – A Case FOR • Gaming as Content: Capacity for bringing your product to life. • Viral Marketing Capacity – “tell your friends” • Repeat Visits – “I want to do better”, “someones beaten my high score”, “I want to win a prize”. • Get user details • Fantastic educational potential. • No longer ‘pay per minute’ constraintswww.cheestrings.co.uk, www.popz.com

    4. Web-based Games – A Case AGAINST • Only appropriate for specific market and product. • Associated with trivial time wasting. • Requires time to learn. • Development Costs!

    5. Cultural Aspects • http://www.game-culture.com • Representation of gender, races – stereotyping • Level of Violence • Language/Offensiveness

    6. Games • What makes a good web-based game? • Easy controls (quick to learn) • Challenging GamePlay (addictiveness) • Character and Charm (visuals) • Quick Feedback (reactive) • Some original touches (surprises)

    7. Game Themes • Game will work best if theme is relevantly played upon. • Need to brainstorm how your chosen programme might be used in a game. • Aim for ‘funny’ and ‘quirky’

    8. Potential Game Types • shoot ‘em up • platform games • adventure/strategy games • maze/collecting Games • some games are much harder to code than others –platform games and maze games. Multiple bullets on the stage at any one time is also harder

    9. Follow the Conventions… • The game should have instructions (preferably on a different frame) and a play button. • The game should have an end outcome..i.e.Your score is…You Won/Lost

    10. Marking Criteria • 20% Concept • 30% Visuals/Animation/Sound • 30% GamePlay • 20% Accuracy and Polish

    11. Change of Size • The Flash game can be different dimension and size to animation. • Should be smaller than 500x500 though. • Should be ‘branded’

    12. Submission of Game • The code you use must MOSTLY be YOUR OWN, not lifted from a book. • All major pieces of code must be annotated, i.e. • //detects whether a player has been pressed and moves the playeron(press);this._x++}

    13. Approach • Feasibility – you have 9 weeks (including Easter) to make a game. • What are your strengths – coding/design/ideas? • Write down in English what needs to happen. • In English break it down into chunks, • Code with square graphics. • Add a little new bit of code at a time. • Start to add graphics as a pleasurable activity half way through.