Animation CS 551 / 651 David Brogan email@example.com Introduction We are going to study how things move and the creation of computer graphics representations that look “good enough” Rendering is : mapping light sources and surfaces to a vector of pixel colors
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MonetLa Cathédrale de Rouen (1894)
PicassoThe Bull (1946)
University of Utah
- You’ll have to be at most classes
Zooming, moving foreground characters off camera, parallax, prolonged shutter allows blurring some layers (motion blur)
How are we going to interpolate?
From “The computer in the visual arts”, Spalter, 1999
Simple, but discontinuous velocity
Smooth ball trajectory and continuous velocity, but loss of timing
Adjust the timing of the inbetween frames. Can be automated by adjusting the stepsize of parameter, t.
“The Illusion of Life, Disney Animation”
Thomas and Johnson