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261108 Present a tion II

261108 Present a tion II. Lecture # 14. interactive. multimedia. Agenda. Introduction Human-Computer Interaction GUI TUI multi modal interfaces multi media publishing EXAMPLEs R e ferences. Introduction. What is Interactive Multimedia?

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261108 Present a tion II

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  1. 261108 Presentation II Lecture # 14 interactive multimedia

  2. Agenda Introduction Human-Computer Interaction GUI TUI multimodal interfaces multimedia publishing EXAMPLEs References

  3. Introduction • What is Interactive Multimedia? • Multimedia (media in visual, auditory, animated forms) • Interactive (responsive to user input) • Media that responds to user input via multiple means of output (mostly digital media) • Why Interactive Multimedia? • Multi-dimensional (variation of 2D, 3D, 4D) • Rich interaction in short time (multi-tasking) • Take advantage of already familiar hand-eye coordination

  4. Human-Computer Interaction • discipline concerned with the design, evaluation and implementation of interactive computing systems for human use • Direct Manipulation (direct input) • Light Pen (late 1950s) DARPA - MIT, Sutherland • Mouse (1960s) SRI, Engelbart • User Interfaces • Graphical User Interfaces (GUI) • Tangible User Interfaces (TUI)

  5. First Mouse, mid 1960s LightPen, 1960s Personal Workstation late 1970s

  6. Graphical User Interface • Graphical User Interface (GUI) • use of graphical images as representations to information and interaction with the computer system • WIMP (window, icon, menu, pointer) • WSYIWYG (what you see is what you get) • Xerox PARC • Xerox Alto, Star (1972, 1981) • Apple Computer Inc. • Apple Lisa, Macintosh (1984) • Microsoft • Windows

  7. Apple Macintosh, 1984 Xerox Star, 1982 Microsoft Windows 1.0, 1985

  8. GUI of Xerox Star, 1982

  9. Tangible User Interface • TUI (1990s) coined by Hiroshi Ishii, Tangible Media Group, MIT MediaLab • direct manipulation of physical objects that are coupled with digital information as an intuitive way to interact with computers • use of tangible objects as representations of digital information or manipulation

  10. Urp, 1999

  11. Multimodal Interfaces • Modal (mode of interaction) • Interface (medium by which user interacts with i.e., graphical or tangible) • Interface that has multiple means of interaction (input and output) • Visual • Audible • Tangible • Spatial • Most modern computerized devices • PCs, Smart electronics, cell phones, PDAs, MP3 players, etc. • Most modern work tasks • Teleprompter, telemarketer, customer service

  12. ClearBoard Teleprompters Telemarketers

  13. Multimedia Publishing • Physical mediums • CD-ROM • DVD-ROM • Physical Computing • Virtual mediums • The Internet (WWW) • Spatial mediums • Kiosks • Exhibitions/ Installations

  14. Interactive Discs • Authoring Environment • Macromedia Director, Flash, Authorware • Hypertext (html) • Disc contents • initiation file (autorun.inf, readme.txt) • executable file (xxx.exe, setup.exe) • data files (html, image, drawing, movie, text, etc.) • User interface • Menu (main, sub, etc.)

  15. Examples: CD-ROMs

  16. DEMO • Interactive CD/ DVD • Gather content • Define data structure • Create initiation file • Burn CD/ DVD

  17. References • Usability Design • The invisible computer • Apple user interface guidelines • Xerox PARC

  18. autorun.inf • [autorun] • open=xxx.exe

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