Design and Programming of Computer Games TDDD23 – Lecture 2 Introduction to TDDD23 Game Design part 1. Game Design : Action & strategy games What is the fun? Game Maker part 1. Lab 3 – what to do Interactive Entertainment Entertainment and experience through Accomplishment
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TDDD23 – Lecture 2
Game Play / Game Mechanics
Relation to characters
“Creating emotion in games” D. Freeman (2003)
High score – Online high score
Easy to learn
Who is the player playing
Where is the player playing
Who / What is the opposition
Why is this happening -story
Does it work together?
Does it have to work together?
One wacky unity
Strategy video games focus on game play requiring careful and skillful thinking and planning in order to achieve victory.
Real Time, Turn-based, military, strategic
Resource collection & management
Uncovering the game world
Studying enemy behavior
Building resources – level design
Formulating and testing strategies
Such things need to be easy to do / work with in strategy games
An action game require players to use quick reflexes and timing to overcome obstacles.
Platform, Fighter, Racing,Action-adventure, shooter, dance…
Sensory driven games
Short term satisfaction
Developing skill – level design
Surviving difficult situations
Understanding game play in seconds
Subliminal game cues
Getting to know Game Maker Tool
In this lab focus on the quality of a relatively simple game.
Testing and polishing
Use existing tutorial game
if you like