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CSSE 392 Computer Games Design and Consequence GAME GENRES Classification of Games Not Exhaustive Not Universally Accepted Types of Games Shoot-em-Ups (Shmups) Considered pivotal in birth/growth of computer games SPACEWAR (1962), SPACEINVADERS (1978) TPS (third-person shooter)

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csse 392 computer games design and consequence

CSSE 392 Computer GamesDesign and Consequence

GAME GENRES

Classification of Games

Not Exhaustive

Not Universally Accepted

types of games
Types of Games
  • Shoot-em-Ups (Shmups)
    • Considered pivotal in birth/growth of computer games
    • SPACEWAR (1962), SPACEINVADERS (1978)
    • TPS (third-person shooter)
  • Sports
    • Arcade
    • Car racing, bowling,
  • FPS
    • First Person Shooter
    • Shooter through player’s eyes
    • DOOM, QUAKE, HALF LIFE
    • Can be networked (multiplayer => death match)

CSSE 380 Dingle

types of games3
Types of Games
  • Puzzle
    • Brain Teasers
    • TETRIS, MINESWEEPER, SPIDER SOLITAIRE
    • Most widely played
  • Platform
    • Early genre
    • Cartoon/character icon (branding)
    • Emphasis on running, jumping, climbing
    • MARIO, TOMB RAIDERS

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rpg role playing game
RPG: Role Playing Game
  • AVATAR (character advancement)
    • Focus on statistics, combat, construction
  • Refinements
    • Tactical
      • Strategy-derived
      • FINAL FANTASY
    • Action
      • Emphasis on action/combat
      • DIABLO
  • DUNGEONS & DRAGONS, BALDUR’s GATE

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adventure games
ADVENTURE GAMES
  • Preceded by text adventure games (interactive fiction)
  • Entertainment based on
    • Exploration, investigation
    • Puzzle-solving (for advancement)
  • Narrative focus
    • Variety of literary genres
    • Fantasy, sciFi, horror, mystery
  • KING’S QUEST, MYST, INDIANA JONES LEGEND OF ZELDA,

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strategy games
STRATEGY GAMES
  • Resource Management Problem
    • Player controls characters & resources
    • Manipulation of resources targeted to goal(s)
    • AGE OF EMPIRES, STARCRAFT, RAILWAY TYCOON
  • TBS (Turn-Based Strategy)
      • Less common in computer games
      • Like traditional board games (Chess, GO)
  • RTS (Real-Time Strategy)
    • Military, Fantasy war, Capitalism
    • Tactical Wargames use only provided combat forces
      • RTT (RealTime Tactical) --- CLOSE COMBAT
      • TBT (Turn-Based Tactical) --- COMBAT MISSION
  • 4X
    • eXplore, eXpand, eXploit, eXterminate
    • CIVILIZATION

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simulation games
Simulation Games
  • Crossover with Sports, Strategy
  • Imitate Life
    • Skill-based
    • Training
      • FLIGHT SIMULATION
    • Strategy Based
      • Economic Simulation
      • SIMCITY, ZOO TYCOON,

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mmorpgs
MMORPGs

Massively Multiplayer Online Role-Playing Games

  • Preceded by text-based MUDs (Multi User Domain/Dungeon/Dimension)
  • RTS (Real-Time Strategy)
    • Military, Fantasy war, Capitalism
  • Commercial Interest
    • Subscription fees
    • Investment to play (real estate holdings)
  • WORLD OF WAR CRAFT, SECOND LIFE

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