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Small Changes, Big Results. Redefining a PC Franchise for the Nintendo Wii. Hello! . AI/Games GDC Workshops Sims EP Team Lead Designer: Wii!. Let’s Chat. Franchise Analysis (1/3) Designing to New (1/3) Takeaways (1/3). MDA. What is MDA?. Formal Vocabulary Common Language

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Redefining a pc franchise for the nintendo wii l.jpg

Small Changes,

Big Results

Redefining a PC Franchise for the Nintendo Wii


Hello l.jpg
Hello!

  • AI/Games

  • GDC Workshops

  • Sims EP Team

  • Lead Designer: Wii!


Let s chat l.jpg
Let’s Chat

  • Franchise Analysis (1/3)

  • Designing to New (1/3)

  • Takeaways (1/3)



What is mda l.jpg
What is MDA?

  • Formal Vocabulary

  • Common Language

  • Flexible, Extensible

    Not a Methodology


How games work l.jpg

Rules

Behavior

Fun

How Games Work


In other words l.jpg

Mechanics

Behavior

Fun

In other words…

The rules and concepts that formally specify the game-as-system.


In other words8 l.jpg

Mechanics

Dynamics

Fun

In other words…

The run-time behavior of the game-as-system.


In other words9 l.jpg

Mechanics

Dynamics

Aesthetics

In other words…

The desirable emotional responses evoked by the game dynamics.


Design perspective l.jpg

Mechanics

Dynamics

Aesthetics

Design Perspective

Player

Designer


Player perspective l.jpg

Mechanics

Dynamics

Aesthetics

Player Perspective

Player

Designer


The sims l.jpg

The Sims


Mechanics l.jpg
Mechanics

  • Manage Motives

  • Work for $

  • Spend $ to Build/Buy

  • Objects & Social = mood ++

  • Get promoted!



Mechanics16 l.jpg
Mechanics

  • Manage Motives

  • Work for $

  • Spend $ to Build/Buy

  • Objects & Social = mood ++

  • Get promoted!

    Events, object & social failures


Dynamics l.jpg
Dynamics

  • Motives vs. Fun vs. Work

  • Social for Goals

    • Lothario

    • Miser

    • Slacker

  • Keeping up with the Jones’

    • Plate Spinning/RTS Compulsions


Aesthetics l.jpg
Aesthetics

  • Groundhog Day

  • Fixably Broken

  • Unique Successes and Failures

    “How funny! Should I fix it?”


Success l.jpg
Success!

  • Millions of units sold

  • Player community thrives

    • Houses

    • Objects

    • Sims

    • Stories!


Q more l.jpg
Q: More?

  • Controls (more to balance)

  • Tools (more to shape)

  • Information (more storytelling)


A storytelling l.jpg
A: Storytelling

  • Dream… or Nightmare?

  • Romance… or Feud?

  • Real… or Fantasy?


Storytelling l.jpg
Storytelling

  • Dream… or Nightmare?

  • Romance… or Feud?

  • Real… or Fantasy?

    Life!


The sims of our lives l.jpg
The Sims of our Lives

  • Aesthetic: Lifetime

  • Dynamics: Generations

  • Mechanics: Aging, Wants & Fears


Aesthetics first l.jpg
Aesthetics First

  • Aesthetic: Lifetime

  • Dynamics: Generations

  • Mechanics: Aging, Wants & Fears

    Play to Tell Your Story!



Aesthetic verbs l.jpg
Aesthetic… Verbs

  • Savor

  • Experiment

  • Create

  • Achieve


Wii ho l.jpg
Wii Ho!

  • New Context

  • New UI

  • New Game


First impressions l.jpg
First Impressions

  • Aesthetics

    • Tactile

    • Clean Lines

    • Family-oriented


First impressions40 l.jpg
First Impressions

  • Dynamics

    • Active

    • Expressive

    • Communal


Mechanics41 l.jpg
Mechanics?

  • Consider

    • Core Activities

    • Tactile world

    • New Look

    • Simple but powerful tools


A new world l.jpg
A New World

  • Comfortable pace

    • Savor

    • Create

  • Clear goals

    • Achieve

    • Experiment


Mysims l.jpg
MySims

  • Core Cycle

    • Explore (Look what I found!)

    • Build (Look what I made!)

    • Exchange (Look what they did!)


Achievement l.jpg
Achievement?

  • Growth

    • More Sims

    • More Buildings

    • More Levels


Slide45 l.jpg

Collect

Town Growth

Build +

Customize

Socialize

Sim Needs

Exchange


Look what i found l.jpg
Look What I Found!

  • Mechanic:

    • Open world, hidden goodies

  • Dynamic:

    • Explore and discover

  • Aesthetic:

    • World, not a Set


Look what i made l.jpg
Look What I Made!

  • Mechanic:

    • Decomposable/Recomposable

  • Dynamic:

    • Design + Build things

  • Aesthetic:

    • You control it!


Look what they did l.jpg
Look What They Did!

  • Mechanic:

    • Reactive/Responsive Sims

  • Dynamic:

    • Individual and Group Expression

  • Aesthetic:

    • Comic, clockwork world



It s all about tactility l.jpg
It’s all about Tactility

  • Controller lets players

    • Touch the world

    • Poke the systems

    • Build a community for their Sims


Aesthetics are key l.jpg
Aesthetics are key

  • Savor

  • Experiment

  • Create

  • Achieve


Aesthetics are key52 l.jpg
Aesthetics are key

  • Touch

  • Savor

  • Experiment

  • Create

  • Achieve


Aesthetics are key53 l.jpg
Aesthetics are key

  • Touch

  • Poke

  • Savor

  • Experiment

  • Create

  • Achieve


Aesthetics are key54 l.jpg
Aesthetics are key

  • Touch

  • Poke

  • Shape

  • Savor

  • Experiment

  • Create

  • Achieve


Aesthetics are key55 l.jpg
Aesthetics are key

  • Touch

  • Poke

  • Shape

  • Drive

  • Savor

  • Experiment

  • Create

  • Achieve


M supports a l.jpg
M Supports A

  • Mechanics are our domain

  • Aesthetics are closer to player

  • Creativity is the goal


Shared design l.jpg
Shared Design

  • Support expression

    • Iconic Sims + Powerful Tools


Shared design58 l.jpg
Shared Design

  • Support exploration

    • World of Nooks n’ Crannies


Shared design59 l.jpg
Shared Design

  • Reflect Investments

    • Player = Clever

    • Sims are X, Y, Z – because of you!!!

    • “It’s in your hands!”



Stay tuned l.jpg
Stay Tuned…

  • mysims.com

    Turn in your Eval!