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Guerrilla Wars in Everyday Public Spaces: Reflections and Inspirations for Designers

[CS542] Internet Systems Technology: Ubiquitous City. Guerrilla Wars in Everyday Public Spaces: Reflections and Inspirations for Designers. Paper Review & Discussion. Kan Wai Michael Siu@The Hong Kong Polytechnic University International Journal of Design Vol.1 No.1 2007.

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Guerrilla Wars in Everyday Public Spaces: Reflections and Inspirations for Designers

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  1. [CS542] Internet Systems Technology: Ubiquitous City Guerrilla Wars in Everyday Public Spaces:Reflections and Inspirations for Designers Paper Review & Discussion Kan Wai Michael Siu@The Hong Kong Polytechnic University International Journal of Design Vol.1 No.1 2007 김재욱 / 박호성 / 조수호 / 황동범

  2. Introduction 논문의 목적 Inspire designers to aim for more people-environment fit designs 한 줄 요약 Explore the role of city users and their interactions with the spaces and offer designers a new perspective for urban design.

  3. 사 례

  4. 실제 사용자가 다니는 길

  5. 서측회관 • 체육시설 • 농구코트 • 스콰시 • 탁구 • 당구장 • 식당 • 매점(9am~7pm) • 잡화점 • 컴퓨터 AS • 교회 • 서측회관 근처 • KISTI • 응공동

  6. 동측회관 • 매점(점심 저녁 시간) • 식당 • 동측회관 근처 • 창의관 • 중앙도서관 • 자과동 • 의과학동 • 전자동 • 전산동 • 산경동

  7. 운동장 light: 아파트가 눈부셔서 못 켠다

  8. 요 약

  9. Problem Urban Design • Government • Sets up strategies and plans • generally follows the planning principles of administrators → Descriptive and Explanatory • A New Approach • Detailed studies on the everyday lives of common people → Exploratory

  10. Design Methodology • “Case study is an ideal design for understanding and interpreting observations of social phenomena.” • “Case study can investigate a contemporary phenomenon within its real-life context, especially if the boundaries between phenomenon and context are not clearly evident” Case Study

  11. Design Methodology • Enable the researcher to “better understand people’s behavior in the environment… it is method of looking at action between people and their environment” • Should be unobtrusive Observations

  12. Design Methodology • Interviews clearly offer an advantage in supplementary data collection • “Why have people done it?” Direct Interviews

  13. 홍콩 시장 Case • Three sites for cases • High population density • Full of temporary stalls, oldest market street • Typical common public spaces 1. Fu Shin Street 2. Chun Yeung Street 3. Fa Yuen Street

  14. 홍콩 시장 Case • Guerrilla war between the authorities and unlicensed hawkers • Direct confrontation are rare • Hawkers conduct business during ‘non-office” hours of the authorities  Guerrilla war • Hawkers insinuate themselves into the Hawker Control Teams to “survive”

  15. 홍콩 시장 Case • Example of Fu Shin Street Authority enforcement time(10:30~) Guerilla business

  16. 홍콩 시장 Case • Example of Chun Yeung Street Little control in the 1970s More regulation in the 1990s

  17. 홍콩 시장 Case Re-defining meaning and function of a space Re-territorializing boundaries

  18. 홍콩 시장 Case Re-building the planned environment  Re-establishing rules

  19. User-Centric Perspective • The focus of planning and design should be shifted from producers and products to users. • The high degree of “person-environment fit” can be obtained with the street users participating in changing their environment.

  20. 논점 1: 시장 상황

  21. Garbage should not be discarded in this area.

  22. 도보 옆 공지는 개방감을 위한 용도로 건축물을 만들면 불법 ......

  23. 논점 2: User Research?

  24. Henry Ford A great quote from Henry Ford, regarding the first car he ever built: "If I'd asked my customers what they wanted, they'd have said a faster horse.“

  25. Steve Jobs Q: Did you do consumer research on the iMac when you were developing it? A: No. We have a lot of customers, and we have a lot of research into our installed base. We also watch industry trends pretty carefully. But in the end, for something this complicated, it’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you show it to them. That’s why a lot of people at Apple get paid a lot of money, because they’re supposed to be on top of these things.

  26. Availability of User Research? • How to integrate Inspirations into Ideas? • Trend Setteror Follower?

  27. 논점 3: KI 빌딩

  28. Proper position?

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