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The puzzled journey

The puzzled journey. Created by: Maria and Natalie. Introduction. Goals World Visuals Story Characters S.W.O.T Promotion Tarket Market Prices. Part A. Audience: 10-16, internet, gamers, puzzles/adventure

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The puzzled journey

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  1. The puzzled journey Created by: Maria and Natalie

  2. Introduction • Goals • World • Visuals • Story • Characters • S.W.O.T • Promotion Tarket Market • Prices

  3. Part A Audience: 10-16, internet, gamers, puzzles/adventure Challenges: Puzzles, start out easy then harder as you progress through the game Incentives: Money & keys when you open a box, a store (avatar, outfits, tools, hints) Difficulty: Start out as easy, as you go it gets harder

  4. Part B The world: • Temple, cramped rooms • Five doors in each room • One big door and two small doors • Box with keys inside(in the middle)

  5. Part C & D • Visuals: shadowy spots, not much sunlight. Sunrays shine on objects. Not fancy graphics.

  6. Part E • Storytelling: Avatar will find ultimate treasure at the end • Go through series of rooms • Encounter puzzles • Gradually difficult puzzles

  7. Part F • Characters: Avatars, people or animals • Dog, bear, cat, lizard, owl, or chipmunk • Design your own person • Monster • Bright purple, green, pink, or orange

  8. S.W.o.t market analysis

  9. Promotion target marketing • In order to limit costs for advertising, we are going to focus our advertising on the following demographic: • 10-16 • Play online video games • A lot of free time, 5 hours • $35,000-$60,000 a year

  10. Pricing profits cover expenses • We’re looking for advertisers for our game, such as… • Clothing stores • Apps/games

  11. conclusion • We hope you will want to try our game

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