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“In every picture, there is a poem. In every poem, a picture.”

“In every picture, there is a poem. In every poem, a picture.”. Ancient Chinese Proverb “A picture is worth a thousand words.” - anonymous. What is a storyboard?.

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“In every picture, there is a poem. In every poem, a picture.”

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  1. “In every picture, there is a poem. In every poem, a picture.” Ancient Chinese Proverb “A picture is worth a thousand words.” - anonymous

  2. What is a storyboard? • Once a concept or script is written for a film or animation, the next step is to make a storyboard. A storyboard visually tells the story of an animation panel by panel, kind of like a comic book.

  3. What is a storyboard? A storyboard is a series of cells that contain images that are used to plan a video production. The cells indicate which camera angles will be used. Beneath each cell appears the following information: Shot description Sound effect Brief description of action in the scene

  4. Your storyboard will should convey some of the following information: • What characters are in the frame, and how are they moving? • What are the characters saying to each other, if anything? • How much time has passed between the last frame of the storyboard and the current one? • Where the "camera" is in the scene? Close or far away? Is the camera moving?

  5. Why make a storyboard? • Creating a storyboard will help you plan your animation out shot by shot. • You can make changes to your storyboard before you start animating, instead of changing your mind later. • You will also be able to talk about your animation and show your storyboard to other people to get feedback on your ideas.

  6. How do I make a storyboard? • Most commonly, storyboards are drawn in pen or pencil. • If you don't like to draw you can also take photos, cut out pictures from magazines, or use a computer to make your storyboards. • Keep in mind that your drawings don't have to be fancy! In fact, you want to spend just a few minutes drawing each frame. • Use basic shapes, stick figures, and simple backgrounds.

  7. The Storyboard Template SC# - This is where you indicate the scene. When a setting changes, the scene changes. Panel – here you will put 1/6, 2/6 and so forth until 6/6 Dialogue - this is where you put what the characters are saying Action/Notes - this is where you put shot descriptions (Camera Shots/Angles), Sound effects (SFX), and a brief description of action in the scene

  8. Creating a Storyboard It is important to learn a few terms and concepts in order to be able to communicate a message using the storyboard format. Specifically, we will be looking at how to use a variety of camera angles to communicate a message.

  9. Extreme Long Shot A scenic or panoramic view. The view is so far from the subject that it usually isn't visible or is really small in the frame. (ELS or EWS)

  10. Long Shot Sometimes called the “wide” shot, it is used to show the audience the whole character in relation to his/her surroundings. (LS or WS)

  11. Medium Long Shot (MLS): • Subject presented from the thigh up (with head room).

  12. Medium Shot Cuts subject off at belly button. There is headroom. Used to show a character moving or talking, especially if arms are important to show. (MS)

  13. Medium Close Up Shot The most common shot in television and movies. It is used to show a character talking to another character. Can be “dirty” (over the shoulder) or “clean”. (MCU)

  14. Close-up Shot (CU) A shot taken with the camera very close to the person or object. It allows the audience to focus on the emotion of a person’s face or the details of an object. Sometimes it is called an “insert” if the close-up is of an object instead of a person.

  15. Extreme Close Up (ECU): inside the face or on a part of an object. This shot can be used to showcase a character’s emotion by showing extreme detail.

  16. Point of View Shot (POV): is shot as if the viewer were looking through the eyes of a specific character.

  17. Camera Angles • The camera angle is the angle in which the camera is positioned. • Camera angles can have different effects on us as viewers. Depending on the angle used, we might view the subject differently.

  18. Low Angle Shot (LA): • A low angle shot is below eye level looking up at the subject. This shows the subject from below, making them seem powerful or dominant.

  19. High Angle Shot (HA): Shows the subject from above, (i.e. the camera is angled down towards the subject.) This makes the subject appear weak, powerless, or insignificant.

  20. Eye Level Shot (EL): Turns the camera into the viewer’s “eyes”, showing subjects as we would expect to see them in real life. It suggests that the subject is equal to the viewer.

  21. Bird’s Eye View (BEV): The scene is shown from directly above. This is a completely different and somewhat unnatural point of view. It can be used to show the positions and motions of different characters and objects, enabling the viewer to see things the characters can't. The bird's-eye view is also very useful in sports, documentaries, etc.

  22. Camera Movement • Camera movement is the way that the camera moves.

  23. PAN: • A shot taken moving on a horizontal plane (from left to right, right to left). • If you want to show a frisbee flying across a field, you might use this shot to follow the frisbee from one person to another.

  24. TILT: • Camera movement in a vertical plane (up or down). • If you want to show a tall building but you can't get it all in your shot, you might start at the bottom of the building and go up to the top.

  25. Zoom:The camera zooms in/out on a subject.

  26. Tracking: The camera follows or tracks a subject. (This gives the viewer a feeling of walking or riding along beside the subject.)

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