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Simulations and Games in Education Research Group. Ayşegül Bakar – [email protected] Göknur Kaplan Akıllı – [email protected] Computer Education and Instructional Technology Middle East Technical University E-Transformation in Learning Symposium, Sabancı University - April 21, 2005.

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simulations and games in education research group

Simulations and Games in Education Research Group

Ayşegül Bakar – [email protected]

Göknur Kaplan Akıllı – [email protected]

Computer Education and Instructional Technology

Middle East Technical University

E-Transformation in Learning Symposium, Sabancı University - April 21, 2005

outline
Outline
  • About SimGE
  • Completed studies
  • Current studies
  • Further Studies

Simulations & Games in Education Research Group

about simge
About SimGE
  • "Simulations and Games in Education (SimGE)" RG
    • is established in 2004 in METU
    • is actually a subgroup of a HCI RG in METU
    • has 10 members (just at the moment)
    • is coordinated by Kürşat Çağıltay

Simulations & Games in Education Research Group

aims of simge rg
Aims of SimGE RG

SimGE aims to

  • conduct research on the use of simulations and games in education
    • pedagogical & cognitive issues of sims & games
    • social & technical issuesof sims & games
  • contribute to the literature
    • potentials & problems of sims & games
    • the effects of gaming on Turkish people

Simulations & Games in Education Research Group

what have been done
What have been done?
  • Historical development of games in Turkey - Erdal Yılmaz
  • Perceptions of prospective teachers toward the use of computer games - Gülfidan CAN
  • Students’ game play characteristics at a Turkish university - Pınar Onay Durdu
  • Factors that affect primary school students’ game preferences - Yavuz İnal
  • ID Model - Göknur Kaplan Akıllı

Simulations & Games in Education Research Group

historical development of games in turkey by erdal y lmaz
Historical development of games in Turkey by Erdal Yılmaz
  • Games have entered to our homes in 1980s with
    • TV
    • Video
    • Atari
    • Gameboys
    • Personal computers
      • Commodore 64,
      • Sinclair ZX Spektrum
      • Amiga
      • computers compatible with IBM

Simulations & Games in Education Research Group

perceptions of prospective teachers toward the use of computer games by g lfidan can
Perceptions of prospective teachers toward the use of computer games by Gülfidan CAN
  • 116 students from CEIT departments of four different universities
  • She found that playing computer games
  • is suitable for every age group
  • is not just for children
  • helps developing some useful knowledge and skills
  • help develop social skills when played with a group of people
  • requires too much engagement time
  • leads to addiction
  • not an important leasure time activity
  • waste of time

Simulations & Games in Education Research Group

perceptions of prospective teachers toward the use of computer games g lfidan can
Perceptions of prospective teachers toward the use of computer games, Gülfidan CAN

Results (cont.):

  • Use of computer games as
    • teaching aid in courses (98%)
    • reward (78%) rather than
    • main instructional tool (60% disagreed)
  • 83%will use computer games with educational features in their courses in the future
  • 11% expressed that they will not use such games

Simulations & Games in Education Research Group

students game play characteristics at a turkish university by p nar onay durdu
Students’ game play characteristics at a Turkish university by Pınar Onay Durdu
  • to determine the current situation among Turkish students
    • what the game preferences of Turkish students are
    • why they prefer to play games
    • what determines their game playand game preference
    • whether gender, mothly income or departments has any affect to game play and game preferences
  • 225 students taking “Introduction to Information Technologies and Applications” course
  • Questionnaire - Quantitative data analysis

Simulations & Games in Education Research Group

students game play characteristics at a turkish university p nar onay durdu
Students’ game play characteristics at a Turkish university, Pınar Onay Durdu

Results:

  • 61 out of 225 participants played games
  • The average game playtime among the 61 game playing participants were 5,66 hours per week. .
  • the reason for not playing computer games,
    • first choice= being not interested as a reason,
    • second choice= waste of time,
    • third choice= having no time,
    • fourth and fifth choice =not knowing how to play.

Simulations & Games in Education Research Group

students game play characteristics at a turkish university p nar onay durdu11
Students’ game play characteristics at a Turkish university, Pınar Onay Durdu

Results (cont.):

  • The mean time/week for computer play≈ 5 hours
  • the more favorable game genres were
    • strategy,
    • racing,
    • quiz-trivia,
    • sports
    • action-adventure games
    • Adventure & discovery game themes were more favorable game themes
  • more students stated diversion for their game play

Simulations & Games in Education Research Group

students game play characteristics at a turkish university p nar onay durdu12
Students’ game play characteristics at a Turkish university, Pınar Onay Durdu

Results (cont.):

  • gender makes difference between game play & game preferences
  • owning a computer affects game play
  • game players read fewer hours/week than the others
  • the game players spent more time with their peers and family members in social activities than the others

Simulations & Games in Education Research Group

slide13
Primary school students’ habits of playing computers games and the factors that affect their game preferences – Yavuz İnal

to investigate the attitudes of primary school students in Turkey toward playing computer games

  • 274 (Karabük) and 281 (Ödemiş) → compare and contrast
  • Gender differences in terms of game playing habits
  • Socio Economic Status
  • Social environments in which

the school is placed and

  • Geographic factors

Affect students’ attitudes and habits toward playing computer games

Simulations & Games in Education Research Group

the fidge model for game like learning environments by g knur kaplan akilli
The FIDGE Model For Game-like Learning Environments, by Göknur KAPLAN AKILLI
  • the lack of available comprehensive design paradigms & well-designed research studies
  • “how to” incorporate games into learning environments
  • despite more than 30 years’ existence of computer games and simulations in the instructional design movement

Simulations & Games in Education Research Group

the fidge model for game like learning environments by g knur kaplan akilli15
The FIDGE Model For Game-like Learning Environments, by Göknur KAPLAN AKILLI
  • a formative research study is conducted and it was found that
  • phases of the IDD process should not be
    • separate,
    • strictly bounded,
    • processing a linear manner.
  • these results & the inspiration from fuzzy logic , FIDGE model is created

Simulations & Games in Education Research Group

what is being done
What is being done?
  • Using eye tracking data to analyze a video game learning experience - Serkan Alkan
  • What is happening in classrooms? - Ayşegül Bakar & Yavuz İnal
  • Cultural issues and Identification by Avatars, - Göknur Kaplan Akıllı & Yavuz İnal
  • ADDIE model game, - Memet Üçgül
  • FP-6 Proposal
  • A course for prospective teachers: Design, development & evaluation of educational software

Simulations & Games in Education Research Group

using eye tracking data to analyze a video game learning experience serkan alkan
Using eye tracking data to analyze a video game learning experience - Serkan Alkan
  • to explore how novices learn video games
  • an eye tracking method was integrated with usability studies’ methods
  • 17 undergraduate university students
  • 10 minutes eye tracking recordings were kept while subjects playing a video game
  • Semi structured posttest for attitudes and reflections

Simulations & Games in Education Research Group

what is happening in classrooms ay eg l bakar yavuz nal
What is happening in classrooms? Ayşegül Bakar & Yavuz İnal

To investigate

  • The dynamics among group members
  • The opinions of prospective teachers about the games in terms of their possibility to be used in teaching/learning process
    • Individual reports
    • Demographics
    • Scenarios
    • Group interviews

Simulations & Games in Education Research Group

what is happening in classrooms ay eg l bakar yavuz nal19
What is happening in classrooms? Ayşegül Bakar & Yavuz İnal

To investigate

  • Children’s behaviors when playing a game for the first time
  • Children’s preferences in terms of game playing
    • Demographics
    • Observations
    • Formal & informal interviews

Simulations & Games in Education Research Group

international researches fp 6 project
International Researches:FP-6 Project
  • (coordinator)FH JOANNEUM GMBHDepartment of Information-Design
  • Middle East Technical UniversitySchool of Education, Department of Computer Education and Instructional Technology
  • UK BusinessLab
  • DELFT University of Technology
  • Karl-Franzens-University GrazInstitute of Psychology / Educational Psychology
  • Amebis d.o.o.AMEB

Simulations & Games in Education Research Group

a course for prospective teachers
New approaches

Situated Learning

Cooperative Learning

Goal-Based Scenario, etc.

ID Model

FIDGE

Desktop Virtual Reality

Game-like Learning Environments

Motivation theories

A course for prospective teachers:

Design, Development & Evaluation Of Educational Software

Simulations & Games in Education Research Group

conclusion
Conclusion
  • More meaningful learning in more effective learning environments

Life is a game, so is learning…

…and the GAME is ON!!!!

http://www.simge.metu.edu.tr

Simulations & Games in Education Research Group

questions comments
Questions & Comments

Simulations & Games in Education Research Group

slide24
for

YOUR PARTICIPATION !!!

Simulations & Games in Education Research Group

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