Group games
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Group Games PowerPoint PPT Presentation


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Group Games. Lynne Hughes-Guy Ramesh Mehay. Aims of this Session. Why Use Games How do you run a game? How do you build it into a programme? What types of games Examples of the greatest hits Pitfalls The booklet. The Life Cycle of a Group. Why Use Games. EDUCATIONAL Games are fun

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Group Games

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Group games

Group Games

Lynne Hughes-Guy

Ramesh Mehay


Aims of this session

Aims of this Session

  • Why Use Games

  • How do you run a game?

  • How do you build it into a programme?

  • What types of games

  • Examples of the greatest hits

  • Pitfalls

  • The booklet


The life cycle of a group

The Life Cycle of a Group


Why use games

Why Use Games

  • EDUCATIONAL

  • Games are fun

  • Experiential learning

  • Safe environment (& Receptiveness)

  • Flexibility & Relevance

  • Promotes change

  • GROUP DYNAMICS

  • Involvement

  • Promotes cohesiveness

  • Interpersonal skills

  • Motivates

  • Encourages responsibility

  • Framework & Structure


Running the game

Running the Game

  • Game Preparation

    - homework (game selection, practicalities)

  • The Activity

    - giving instructions

    - allocating roles

    - ground rules

    - playing the game

  • Reflection and Discussion

    - importance of discussion

    - phases of discussion

  • Review You Facilitator Role


Reflection discussion

Reflection/Discussion

Phase 1 – expression of feelings

Phase 2 – thoughts

Phase 3 – planning for further action

Phase 4 – evaluate the game

4 things


Encouraging participation

Make it Fun

Build trust

- ground rules

- avoid exlusion games

- feedback (give & take)

- acceptance

Participants feel valued

- being listened to

- democratic style of

leadership

Facilitator as a model

Facilitator’s personal qualities

Encouraging Participation


How to build it into a programme

How to build it into a programme

talk

game

film

group work

game

close


Putting it into practice

Putting it into Practice

Brainteasers

Skill builder

Energisers

Icebreakers

Ground Rules

Openers

Activities for team building

Problems Main teaching Activity

Evaluation & Closure Games

Problem curers


Types of games

Icebreakers

Ground rule setting games

Energisers

Brainteasers

Problem Curers

Skill builders

Closing Games

Evaluation games

Types of Games


Icebreakers 1

Icebreakers (1)

The boring traditional one

What I

Learnt

Last Year

The most

Important

People in

My Life

What I like

To do

What I hold most dear

My famous 3 minutes

Hobies etc…


Icebreakers 2

Icebreakers (2)

  • Write down 5 facts about yourself.

  • One must be a lie

  • Present yourself to the others

  • Others have to spot the lie


Icebreakers 3

Icebreakers (3)

ANIMAL FINDER

  • Get some blank cards and write the name of four different animals several times

  • eg for a group of 12 : sheep x3, pig x3, cow x3, dog x3).

  • Give the cards out randomly..one to each person.

  • Ask the members to find each other by making an appropriate noise to that animal...but no speaking.


Ground rule games

Ground Rule Games

  • Listen to others

  • Don’t put other people down

  • Respect Confidentiality & Trust

  • Show Respect

  • Don’t Interrupt others

  • Try to accept others views

TACADE, 1986


Mid course energisers

Mid Course Energisers

DONT FALL INTO THE SEA

  • Lay out an appropriate number of chairs in a circle (according to your group size).

  • Get everyone to stand on the chairs.

  • The chairs are safety points floating in a sea which is full of sharks.

  • The task....the group has to arrange themselves in birth date order (day and month only....exclude the year).

  • BUT they must not fall into the sea!


Brain teasers

Brain Teasers

  • See later for examples


Problem curers 1

Problem Curers (1)

  • A Personal Talk

  • Talk Limitation Exercise

Dominant Talkers


Problem curers 2

Problem Curers (2)

  • Challenging them

  • Get them to Observe

  • Using Matchsticks

Silent Sitters


Skill builders

Skill Builders

  • Team building

  • Communication skills

  • Facilitator-Presenter skills

  • Learning

  • Perception & Lateral thinking games

  • Self management


Lateral thinking 1

Lateral Thinking 1

LEFT PRICE

Answer: the price is right!


Lateral thinking 2

Lateral Thinking 2

ESROH RIDING


Lateral thinking 3

Lateral Thinking 3

S

M

O

K

E


Lateral thinking 4

Lateral Thinking 4

GE

L

EN

I

SF


Lateral thinking 5

Lateral Thinking 5

TEEXAMRM


Lateral thinking 6

Lateral Thinking 6

LISTING

LISTING

LISTING

LISTING


Lateral thinking 7

Lateral Thinking 7

FORGOTTE


Lateral thinking 8

Lateral Thinking 8

T P G

S P N

E I


Lateral thinking 9

Lateral Thinking 9

  • FEET

  • HANDS

  • FACE


Lateral thinking 10

Lateral Thinking 10

ME/REPEAT


Lateral thinking 11

Lateral Thinking 11

BONBNET


Lateral thinking 12

Lateral Thinking 12

PERSON


Closing games

Closing Games

  • Each participant is handed pieces of paper

  • Each paper has the name of other participants

  • Each participant has to write “ I am glad I met XXX because…….”

  • The pieces of paper are distributed to the appropriate people and read when they get home


Evaluation games

Evaluation Games

  • Lay out 5 chairs

  • Inform participants which is 1 and which is 5 (1 meaning bad, 5 good)

  • Ask a question

  • Participants have to stand behind the appropriate chair

  • Repeat with more questions


Pitfalls why games don t work

Pitfalls – why games don’t work

  • Games not selectively chosen

  • Timing

  • Groups too big

  • Poor Briefing/Feedback rules?

  • Poor facilitation skills


Why are we writing a booklet

Why are we Writing a Booklet

  • Loads of books on games

  • Most are boring and traditional

  • This will be a collection of greatest hits!……….real funny stuff

  • Also included, activities for specific purposes eg encouraging to talk

  • For intending and established trainers


When will it be ready

When Will It Be Ready?

  • How long is a piece of string?

  • No, seriously, within the next 6m

  • £150-00 per book (just kidding!)

  • Keep them coming in (email us)


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