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Games and Education. 510 History of Ed. Tech. Video Games. Role-playing (RPG) First Person Shooter (FPS) Strategy Puzzle Massive Multiplayer Online (MMO) Racing Genres change over time as new combinations of game play emerge. Critical Game Play.
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Games and Education 510 History of Ed. Tech.
Video Games • Role-playing (RPG) • First Person Shooter (FPS) • Strategy • Puzzle • Massive Multiplayer Online (MMO) • Racing Genres change over time as new combinations of game play emerge.
Critical Game Play • Structure: The types of interactions allowed in the game determine the type of learning that can take place. • Ex. resource management = systems thinking • Play, Observe and Analyze • When are players engaged? • What are players engaged with? • What does player action mean within the context of game play? • What skills are required for players to be successful?
Games! What games did you find? • Persuasive Games (Ian Bogost) • Lego Universe • ToonTown (minimoosie)
Resources • Rules of Play by Katie Salen & Eric Zimmerman • What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee • Chris Crawford on Interactive Storytelling byChris Crawford • The Art of Game Design by Jesse Schell • Game Maker – YoYo Games