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Video Games and Education

Video Games and Education. What Homework’s Biggest Enemy Has to Teach Us About Teaching. George and Dylan Woodbury. Grading System. Grading System ( old way). Start at perfect score ; take away Motivates by punishment/fear. Grading System ( gaming ideal).

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Video Games and Education

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  1. Video Games and Education What Homework’s Biggest Enemy Has to Teach Us About Teaching George and Dylan Woodbury

  2. Grading System

  3. Grading System (old way) • Start at perfect score; take away • Motivates by punishment/fear

  4. Grading System (gaming ideal) • Start at zero, reward from there • Motivating by reward/accomplishment • Players want to grow and get better

  5. Grading System (gaming ideal) • Points important – make performance in game better • Player is not reminded of missed points

  6. Grading System (new way) • Start grades at zero, award points for homework, tests, etc. • Points important in class – knock points off final • Students indirectly motivated to do homework, study, and LEARN

  7. Method of Learning

  8. Method of Learning (old way) • Use of lecture and reading to teach • Students are taught to solve problems before trying • If fail to master material… must move on

  9. Method of Learning (gaming ideal) • Players use scientific method to tackle problems • Form strategy/predict solution based on prior knowledge • Try solving problem • FAIL, repeat until success

  10. Method of Learning (gaming ideal) • Failure is essential to learning; not punishing failure allows students to freely try things • Game waits for mastery before progression

  11. Method of Learning (new way) • Online homework does not punish failure • Quizzes can be retaken • Tests can be retaken for some points if failed

  12. Encouraging Positive Behavior

  13. Encouraging Positive Behavior (old way) • Not really a worry • Curves and planned extra credit • Actually DEMOTIVATE students to try their best

  14. Encouraging Positive Behavior (gaming ideal) • Unique ways of solving problems are rewarded with bonuses • Exploration is rewarded with secret worlds and items • Doing well (epic wins) rewarded with bonuses and powerups

  15. Encouraging Positive Behavior (new way) • Give rewards to promote good behaviors • Rewards turned in for benefits • Need balance of expected and unexpected rewards

  16. My Grading System • I wanted to create a grading system that was not just a translation of the standard grading scale.

  17. Test Grades • Tests are graded pass (70% or above) or fail. • Pass = 1 Point, Fail = 0 Points • Homework and quizzes do not directly count towards a student’s grade, but instead can be used to “level up”.

  18. Leveling Up • Students who have satisfactory online homework scores (90% on each assignment) and online quiz scores (70% on each quiz) level up and have a chance to earn bonuses.

  19. Bonus Earned • 70-79% on test: 2 points (instead of 1) • 80-100% on test: 3 points (instead of 1)

  20. I give my students a gold coin if they earn 3 points on a test.

  21. Mastery Learning • Leveled up, but failed test: Students can retest the following week for 1 point

  22. Points Available • 25 points available before final 6 tests (up to 3 points each)1 test is doubled4 points for final review quiz/homework assignment • 100 points from final exam

  23. Grades • A: 100 points • B: 88 points • C: 76 points

  24. Results • Only 1 drop from 47 students (98% retention) • 3 students did not take the final • A: 15 B: 8 C: 5 D: 4 F: 14 • 33% A’s, 61% Success

  25. Common Final Results • 43 of my students took a common final exam, along with 101 students from different classes/instructors.

  26. Common Final Results • 65% scored 60 or higher (control: 37%) • 35% scored 80 or higher (control 7%) • Mean: 12.5 higher • Median: 14 higher (Median was greater than Q3 for control)

  27. Semester 2 • Intermediate AlgebraMean score increased by 6.4 pointsMedian score increased by 11 points • Elementary AlgebraMean: 77.2 Median: 81.5Q1: 75

  28. Changes On The Way • I am increasing the required points for A, B, & C by 4 points.

  29. Changes On The Way • I am adding a second point category to accommodate +/- grades.

  30. This Semester – Through 4 Exams • Typical Exam: 24 leveled up, 15 did not • Leveled Up: 87/96 passed the chapter exam (91%) • Did Not Level Up: 37/59 passed the chapter exam (62%) • Retest: 5/9 passed the retest

  31. Potential Problems • A student could over rely on the online learning aids or have assistance from a tutor/classmate to level up.

  32. Potential Problems • This grading system is so different from what students are used to that I have to constantly remind my students at the beginning of the semester.

  33. Why Does This Work? • “Your students are working hard because they have no idea how they are graded.”

  34. Why Does This Work? • Students are doing their homework the right way, for the right reason.

  35. Contact Information • Email: georgew@cos.edu dwstrat@yahoo.com • Web Site: georgewoodbury.com • Blog: georgewoodbury.blogspot.com • Twitter: @georgewoodbury

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