Introduction to Games in Education. Mark Wagner Coordinator Educational Technology. What is Hard Fun ?. “It’s hard. It’s fun. It’s LOGO.” (1st Grader) “I have no doubt that this kid called the work fun because it was hard rather than in spite of being hard.” (Seymour Papert)
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Introduction to Games in Education
Coordinator Educational Technology
Piaget, Papert, Prensky
Digital Natives & Digital Immigrants (Prensky, 2001)
Incidental vs. Intentional Learning (Jonassen, 2002)
enGauge 21st Century Skills (NCREL, 2003)
Digital Age Literacies
Constructivist Learning Environments…
Context, Choice, Collaboration (Wagner, 2005)
Break - 5 minutes
Experience an Educational Game
The WFP’s Food Force
“Nowhere is the current generational gap in technology greater than in game literacy, and while asking school leaders and teachers to play commercial video games may be a stretch, integrating game-based learning experiences in their professional development may help them see the merits of gaming from the inside.”
Break - 5 minutes
Games in Your Classroom
What can you use on Monday?
25% complained the game was too hard, complicated and uninteresting.
25% loved playing the game,thought it was a “perfect way to learn history”, and a highlight of their year.
Students played the game in different ways, leading to highly different understandings.
Playing games does not appeal to everyone, and no one game appeals to all gamers.
Age of Empires
Age of Mythology
Rise of Nations
Zoo Tycoon etc…
Benefits of design
Deep understanding of the subject required and developed
Relationships between variables identified
Benefits of implementation
What would a state of the art instructional video game look like? (Gee, 2005)
Just do it! (Aldrich, 2005)
“[Teachers] can nudge. They can implement. They can make case studies.” (2005)
Go forth and do great things!