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BTeV Trigger Architecture

BTeV Trigger Architecture. Vertex 2002, Nov. 4-8 Michael Wang, Fermilab (for the BTeV collaboration). Fermi National Accelerator Laboratory. Tevatron. CDF. BTeV at C0. D0. p. p. BTeV - a hadron collider B-physics experiment. BTeV detector in the C0 collision hall. RICH. SM3 Magnet.

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BTeV Trigger Architecture

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  1. BTeV Trigger Architecture Vertex 2002, Nov. 4-8 Michael Wang, Fermilab (for the BTeV collaboration)

  2. Fermi National Accelerator Laboratory Tevatron CDF BTeV at C0 D0 p p BTeV - a hadron collider B-physics experiment

  3. BTeV detector in the C0 collision hall

  4. RICH SM3 Magnet Muon Straws & Si Strips EM Cal BTeV detector 30 Station Pixel Detector

  5. sensor module 50 mm Multichip module 1 cm 400 mm 128 rows x 22 columns 5 cm Si pixel sensors 5 FPIX ROC’s 10 cm HDI flex circuit Wire bonds Sensor module 6 cm Pixel detector half-station Bump bonds Readout module Si pixel detector 14,080 pixels (128 rows x 110 cols) total of 23Million pixels in the full pixel detector 380,160 pixels per half-station

  6. Simulated B event

  7. Simulated B event

  8. Primary interaction vertex

  9. Primary interaction vertex

  10. p K K B decay vertex K Bs Ds

  11. L1 vertex trigger algorithm • Two stage trigger algorithm: • Segment finding • Track/vertex finding 1) Segment finding stage: Use pixel hits from 3 neighboring stations to find the beginning and ending segments of tracks. These segments are referred to as triplets

  12. Segment finding: inner tripletes 1a) Segment finding stage: phase 1 Start with inner triplets close to the interaction region. An inner triplet represents the start of a track.

  13. Segment finding: outer triplets 1b) Segment finding stage: phase 2 Next, find the outer triplets close to the boundaries of the pixel detector volume. An outer triplet represents the end of a track.

  14. Track/vertex finding 2a) Track finding phase: Finally, match the inner triplets with the outer triplets to find complete tracks. • 2b) Vertex finding phase: • Use reconstructed tracks to locate interaction vertices • Search for tracks detached from interaction vertices

  15. Generate Level-1 accept if “detached” tracks in the same arm of the BTeV detector with: (GeV/c)2 cm Trigger decision Execute Trigger

  16. BTeV trigger architecture

  17. Collision Hall Counting Room to neighboring FPGA segment tracker Pixel stations Data combiners FPGA tracker Pixel processor Pixel processor Pixel processor DCB DCB DCB Optical links Pixel processor to neighboring FPGA segment tracker Chip ID (13bits) sync (1bit) FPIX2 Read-out chip Row (7bits) Column (5bits) BCO (8bits) ADC (3bits) Pixel data readout time-stamp expansion time ordering clustering algorithm xy table lookup

  18. FPGA segment trackers Switch: sort by crossing number track/vertex farm (~2500 processors) Merge Trigger decision to Global Level 1 Level 1 vertex trigger architecture 30 station pixel detector

  19. CMC connectors Buffer Manager FPGA FIFO 32-bit input 32-bit output L1 trigger pre-prototype board

  20. Hitachi serial consoles Hitachi programming CF/LCD FPGA ArcNet ArcNet GL1/HPI FPGA Hitachi H8S Hitachi H8S FPGA boot device McBSP TI C6711 McBSP L1 pre-prototype with DSP mezzanine cards

  21. L1 trigger pre-prototype test stand Hitachi programming Xilinx programming cable ArcNet serial console PCI test adapter TI DSP JTAG emulator

  22. Level 2/3 trigger R&D 24-port fanout switch Processing nodes from retired Fermilab farm High-density blade server under evaluation

  23. End

  24. Backup slides

  25. L1 vertex trigger efficiencies

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