Chapter 6 probability and simulation l.jpg
This presentation is the property of its rightful owner.
Sponsored Links
1 / 53

Chapter 6 Probability and Simulation PowerPoint PPT Presentation


  • 230 Views
  • Updated On :
  • Presentation posted in: General

Chapter 6 Probability and Simulation. 6.1 Simulation. Simulation. The imitation of chance behavior based on a model that accurately reflects the experiment under consideration, is called a simulation. Steps for Conducting a Simulation. State the problem or describe the experiment

Download Presentation

Chapter 6 Probability and Simulation

An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -

Presentation Transcript


Chapter 6 probability and simulation l.jpg

Chapter 6 Probability and Simulation

6.1 Simulation


Simulation l.jpg

Simulation

  • The imitation of chance behavior based on a model that accurately reflects the experiment under consideration, is called a simulation


Steps for conducting a simulation l.jpg

Steps for Conducting a Simulation

  • State the problem or describe the experiment

  • State the assumptions

  • Assign digits to represent outcomes

  • Simulate many repetitions

  • State your conclusions


Step 1 state the problem or describe the experiment l.jpg

Step 1: State the problem or describe the experiment

  • Toss a coin 10 times. What is the likelihood of a run of at least 3 consecutive heads or 3 consecutive tails?


Step 2 state the assumptions l.jpg

Step 2: State the Assumptions

  • There are Two

    • A head or tail is equally likely to occur on each toss

    • Tosses are independent of each other (ie: what happens on one toss will not influence the next toss).


Step 3 assign digits to represent outcomes l.jpg

Step 3 Assign Digits to represent outcomes

  • Since each outcome is just as likely as the other, and there you are just as likely to get an even number as an odd number in a random number table or using a random number generator, assign heads odds and tails evens.


Step 4 simulate many repetitions l.jpg

Step 4 Simulate many repetitions

  • Looking at 10 consecutive digits in Table B (or generating 10 random numbers) simulates one repetition. Read many groups of 10 digits from the table to simulate many repetitions. Keep track of whether or not the event we want ( a run of 3 heads or 3 tails) occurs on each repetition.

    Example 6.3 on page 394


Step 5 l.jpg

Step 5

  • State your conclusions. We estimate the probability of a run by the proportion

    • Starting with line 101 of Table B and doing 25 repetitions; 23 of them did have a run of 3 or more heads or tails.

    • Therefore estimate probability =

If we wrote a computer simulation program and ran many thousands of repetitions you would find that the true probability is about .826


Various simulation scenarios l.jpg

Various Simulation Scenarios

  • Example 6.4 – page 395 - Choose one person at random from a group of 70% employed. Simulate using random number table.


Frozen yogurt sales l.jpg

Frozen Yogurt Sales

  • Example 6.5 – page 396 – Using random number table simulate the flavor choice of 10 customers entering shop given historic sales of 38% chocolate, 42% vanilla, 20% strawberry.


A girl or four l.jpg

A Girl or Four

  • Example 6.6 – Page 396 – Use Random number table to simulate a couple have children until 1 is a girl or have four children. Perform 14 Simulation


Simulation with calculator l.jpg

Simulation with Calculator

  • Activity 6B – page 399 – Simulate the random firing of 10 Salespeople where 24% of the sales force are age 55 or above. (20 repetitions)


Homework l.jpg

Homework

  • Read 6.1, 6.2

  • Complete Problems 1-4, 8, 9, 12


Chapter 6 probability and simulation14 l.jpg

Chapter 6 Probability and Simulation

6.2 Probability Models


Key term l.jpg

Key Term

  • Probability is the branch of mathematics that describes the pattern of chance outcomes (ie: roll of dice, flip of coin, gender of baby, spin of roulette wheel)


Key concept l.jpg

Key Concept

  • “Random” in statistics is not a synonym of “haphazard” but a description of a kind of order that emerges only in the long run


In the long run the proportion of heads approaches 5 the probability of a head l.jpg

In the long run, the proportion of heads approaches .5, the probability of a head


Researchers with time on their hands l.jpg

Researchers with Time on their Hands

  • French Naturalist Count Buffon (1707 – 1788) tossed a coin 4040 time. Results: 2048 head or a proportion of .5069.

  • English Statistictian Karl Person 24,000 times. Results 12, 012, a proportion of .5005.

  • Austrailian mathematician and WWII POW John Kerrich tossed a coin 10,000 times. Results 5067 heads, proportion of heads .5067


Key term concept l.jpg

Key Term / Concept

  • We call a phenomenon random if individual outcomes are uncertain but there is nonetheless a regular distribution of outcomes in a large number of repetitions


Key term concept20 l.jpg

Key Term / Concept

  • The probability of any outcome of a random phenomenon is the proportion of times the outcome would occur in a very long series of repetition.


Key term concept21 l.jpg

Key Term / Concept

As you explore randomness, remember

  • You must have a long series of independent trials. (The outcome of one trial must not influence the outcome of any other trial)

  • We can estimate a real-world probability only by observing many trials.

  • Computer Simulations are very useful because we need long runs of data.


Key term concept22 l.jpg

Key Term / Concept

The sample space S of a random phenomenon is the set of all possible outcomes.

Example: The sample space for a toss of a coin.

S = {heads, tails}


The 36 possible outcomes in rolling two dice l.jpg

The 36 Possible Outcomes in rolling two dice.


Slide24 l.jpg

A Tree Diagram can help you understand all the possible outcomes in a Sample Space of Flipping a coing and rolling one die.


Key concept25 l.jpg

Key Concept

Multiplication Principle - If you can do one task in n1 number of ways and a second task in n2 number of ways, then both tasks can be done in n1 x n2 number of ways.

ie: flipping a coin and rolling a die,

2 x 6 = 12 different possible outcomes


Key term concept26 l.jpg

Key Term / Concept

  • With Replacement – Draw a ball out of bag. Observe the ball. Then return ball to bag.

  • Without Replacement – Draw a ball out of bag. Observe the ball. The ball is not returned to bag.


Key term concept27 l.jpg

Key Term / Concept

  • With Replacement – Three Digit number

    10 x 10 x 10 = 1000

    ie: lottery select 1 ball from each of 3 different containers of 10 balls

  • Without Replacement – Three Digit number

    10 x 9 x 8 = 720

    ie: lottery select 3 balls from one container of 10 balls.


Key concept term l.jpg

Key Concept / Term

  • An event is an outcome or a set of outcomes of a random phenomenon. An event is a subset of the sample space.

    • Example: a coin is tossed 4 times. Then “exactly 2 heads” is an event.

      S = {HHHH, HHHT,………..,TTTH, TTTT}

      A = {HHTT, HTHT, HTTH, THHT, THTH, TTHH}


Key definitions l.jpg

Key Definitions

Sometimes we use set notation to describe events.

  • Union: A U B meaning A or B

  • Intersect: A ∩ B meaning A and B

  • Empty Event: Ø meaning the event has no outcomes in it.

  • If two events are disjoint (mutually exclusive), we can write A ∩ B = Ø


Venn diagram showing disjoint events a and b l.jpg

Venn diagram showing disjoint Events A and B


Venn diagram showing the complement a c of an event a l.jpg

Venn diagram showing the complement Ac of an event A


Complement example l.jpg

Complement Example

Example 6.13 on page 419


Probabilities in a finite sample space l.jpg

Probabilities in a Finite Sample Space

  • Assign a Probability to each individual outcome. The probabilities must be numbers between 0 and 1 and must have a sum 1.

  • The probability of any event is the sum of the outcomes making up the event

    Example 6.14 page 420


Assigning probabilities equally likely outcomes l.jpg

Assigning Probabilities: equally likely outcomes

  • If a random phenomenon has k possible outcomes, all equally likely, then each individual outcome has probability 1/k. The probability of any event A is

    P(A) = count of outcomes in A count of outcomes in S

    Example: Dice, random digits…etc


The multiplication rule for independent events l.jpg

The Multiplication Rule for Independent Events

Rule 3. Two events A and B are independent if knowing that one occurs does not change the probability that the other occurs. If A and B are independent.

P(A and B) = P(A)P(B)

Examples: 6.17 page 426


Homework38 l.jpg

Homework

  • Read Section 6.3

  • Exercises 22, 24, 28, 29, 32-33, 36, 38, 44


Probability and simulation the study of randomness l.jpg

Probability And Simulation: The Study of Randomness

6.3 General Probability Rules


Rules of probability recap l.jpg

Rules of Probability Recap

Rule 1.0 < P(A) < 1 for any event A

Rule 2.P(S) = 1

Rule 3.Addition rule: If A and B are disjoint events, then

P(A or B) = P(A) + P(B)

Rule 4.Complement rule: For any event A,

P(Ac) = 1 – P(A)

Rule 5. Multiplication rule: If A and B are independent events, then

P(A and B) = P(A)P(B)


Key term41 l.jpg

Key Term

  • The union of any collection of events is the event that at least one of the collection occurs.


Slide42 l.jpg

The addition rule for disjoint events: P(A or B or C) = P(A) + P(B) + P(C) when A, B, and C are disjoint (no two events have outcomes in common)


General rule for unions of two events p a or b p a p b p a and b l.jpg

General Rule for Unions of Two Events, P(A or B) = P(A) + P(B) – P(A and B)


Example 6 23 page 438 l.jpg

Example 6.23, page 438


Conditional probability l.jpg

Conditional Probability

  • Example 6.25, page 442, 443


General multiplication rule l.jpg

General Multiplication Rule

  • The joint probability that both of two events A and B happen together can be found by

    P(A and B) = P(A)P(B | A)

    P(A ∩ B) = P(A)P(B | A)

    Example: 6.26, page 444


Definition of conditional probability l.jpg

Definition of Conditional Probability

When P(A) > 0, the conditional probability of B given A is

P(B | A) = P(A and B)

P(A)

Example 6.28, page 445


Key concept extended multiplication rule l.jpg

Key Concept: Extended Multiplication Rule

  • The intersection of any collection of events is the even that all of the events occur.

    Example:

    P(A and B and C) = P(A)P(B | A)P(C | A and B)


Example 6 29 page 448 extended multiplication rule l.jpg

Example 6.29, page 448: Extended Multiplication Rule


Tree diagrams revisted l.jpg

Tree Diagrams Revisted

  • Example 6.30, Page 448-9, Online Chatrooms


Bayes s rule l.jpg

Bayes’s Rule

  • Example 6.31, page 450, Chat Room Participants


Independence again l.jpg

Independence Again

Two events A and B that both have positive probability are independent if

P(B | A ) = P(B)


Homework53 l.jpg

Homework

  • Exercises #71-78, 82, 86-88


  • Login