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Game Genre

Game Genre. Classification of Games. How do Games work?. Genres and Fun. FPS Action Adventure Horror Stealth Sports Simulation or toys War Games RPG. What do you do in the Game? Why is it fun?. Game Genre. FPS (First Person Shooter) What do you do? How is this fun? . Half Life .

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Game Genre

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  1. Game Genre

  2. Classification of Games How do Games work?

  3. Genres and Fun • FPS • Action Adventure • Horror • Stealth • Sports • Simulation or toys • War Games • RPG What do you do in the Game? Why is it fun?

  4. Game Genre • FPS (First Person Shooter) • What do you do? • How is this fun? Half Life

  5. Game Genre FIFA • Sports • What do you do? • How is this fun?

  6. Game Genre Sims • Simulation or Toys • What do you do? • How is this fun? Movies

  7. Game Genre Silent Hill II • Horror • What do you do? • How is this fun?

  8. Game Genre Blood Omen • Action/Adventure • What do you do? • How is this fun?

  9. Game Genre • RPG • What do you do? • How is this fun?

  10. Game Genre Civilization IV • RTS • What do you do? • How is this fun?

  11. Game Genre Thief • Stealth • What do you do? • How is this fun?

  12. Game Genre World of Warcraft • MMORPG • What do you do? • How is this fun?

  13. Game Genre • Interactive Narrative • Choose dialogue • Choose your own adventure Façade Fear FPS (First Person Shooter) Horror

  14. Classification Systems

  15. Games can be classified • MDA 8 Kinds of Fun

  16. Games can be classified • Contest • Chance • Improvisation • Sensation

  17. Where to Begin? Dynamic System Dramatic Elements Formal Elements

  18. Games are Systems • Formal Elements • Players • Objectives • Rules • Procedures • Resources • Boundaries • Outcome

  19. How is the interaction between the players organized?

  20. What goals structure the play?

  21. What rules guide or limit the players’ actions?

  22. How does the play proceed?

  23. What resources are available to players to accomplish their goals?

  24. What are the boundaries of the experience?

  25. How will it end?

  26. Dramatic Elements • Premise • Character • Story • Challenge • Play

  27. Chess = medieval war

  28. Murder Mystery

  29. How to make a good game? • Establish balance: Flow • No dominant Strategy • Progression Tension: a way for the player to grow • Outcome uncertainty, but visible • Reward/Punishment Systems

  30. Composing a System Setup the mechanics and dynamics to create a balanced GamePlay

  31. Ways to establish balance • Manipulating numbers • Introducing chance • Manipulating rules • Use trade-off matrix • Encoding the game as another balanced game, e.g. Rock, Paper, Scissors

  32. How to make a good game? • Establish balance: Flow • No dominant Strategy • Progression Tension: a way for the player to grow • Outcome uncertainty, but visible • Reward/Punishment Systems

  33. Avoid Dominant Strategies • Are strategies that gives you a win no matter what. • E.g. • Any game Examples?

  34. How to make a good game? • Establish balance: Flow • No dominant Strategy • Progression Tension: a way for the player to grow • Outcome uncertainty, but visible • Reward/Punishment Systems

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